UNITED STATES
SECURITIES AND EXCHANGE COMMISSION
WASHINGTON, D.C. 20549
FORM 10-K
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Annual Report Pursuant to Section 13 or 15(d) of the Securities Exchange Act of 1934 |
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For the fiscal year ended March 31, 2011 |
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OR |
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Transition Report Pursuant to Section 13 or 15(d) of the Securities Exchange Act of 1934 |
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For the transition period from to |
Commission file number 0-29230
TAKE-TWO INTERACTIVE SOFTWARE, INC.
(Exact name of registrant as specified in its charter)
Delaware (State or Other Jurisdiction of Incorporation or Organization) |
51-0350842 (I.R.S. Employer Identification No.) |
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622 Broadway New York, New York (Address of principal executive offices) |
10012 (Zip Code) |
Registrant's Telephone Number, Including Area Code: (646) 536-2842
Securities registered pursuant to Section 12(b) of the Act:
Title of each class |
Name of each exchange on which registered |
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Common Stock, $.01 par value | NASDAQ Global Select Market |
Securities registered pursuant to Section 12(g) of the Act: None
Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. Yes o No ý
Indicate by check mark if the registrant is not required to file reports pursuant to Section 13 or Section 15(d) of the Act. Yes o No ý
Indicate by check mark whether the Registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. Yes ý No o
Indicate by check mark whether the registrant has submitted electronically and posted on its corporate Website, if any, every Interactive Data File required to be submitted and posted pursuant to Rule 405 of Regulation S-T (§232.405 of this chapter) during the preceding 12 months (or for such shorter period that the registrant was required to submit and post such files). Yes ý No o
Indicate by check mark if disclosure of delinquent filers pursuant to Item 405 of Regulation S-K is not contained herein, and will not be contained, to the best of the Registrant's knowledge, in definitive proxy or information statements incorporated by reference in Part III of this Form 10-K or any amendment to this Form 10-K. ý
Indicate by check mark whether the registrant is a large accelerated filer, an accelerated filer, a non-accelerated filer, or a smaller reporting company. See the definitions of "large accelerated filer," "accelerated filer," and "smaller reporting company" in Rule 12b-2 of the Exchange Act. (Check one):
Large accelerated filer ý | Accelerated filer o | Non-accelerated filer o (Do not check if a smaller reporting company) |
Smaller reporting company o |
Indicate by check mark whether the registrant is a shell company (as defined in Rule 12b-2 of the Exchange Act). Yes o No ý
The aggregate market value of the voting and non-voting common equity held by non-affiliates computed by reference to the price at which the common equity was last sold, or the average bid and asked price of such common equity, as of the last business day of the Registrant's most recently completed second fiscal quarter was approximately $844,769,000.
As of May 23, 2011, there were 86,678,915 shares of the Registrant's Common Stock outstanding.
Documents Incorporated by Reference:
Portions of the registrant's definitive proxy statement for the 2011 Annual Meeting of Stockholders
are incorporated by reference into Part III herein.
EXPLANATORY NOTE
On October 25, 2010, the Board of Directors of Take-Two Interactive Software, Inc. (the "Company," "we," "us," or similar pronouns) approved a change in the Company's fiscal year end from October 31 to March 31, as reported in the Company's Current Report on Form 8-K filed on October 25, 2010. As required by the Securities Exchange Act of 1934, the Company filed a Transition Report on Form 10-KT on December 20, 2010 covering the period from, and including the financial information for, the five-month period from November 1, 2009 to March 31, 2010 (the "Transition Period"). This Form 10-K covers the period from, and includes the financial information for, the fiscal year period from April 1, 2010 to March 31, 2011.
CAUTIONARY NOTE ABOUT FORWARD-LOOKING STATEMENTS
The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company's future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including, but not limited to, those discussed under the heading "Risk Factors" included in Part I, Item 1A herein. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.
PART I
General
We are a global publisher and developer of interactive entertainment software. Our business consists of our wholly-owned labels Rockstar Games and 2K, which publishes its titles under 2K Games, 2K Sports and 2K Play. We develop, publish, market and sell software titles for gaming and entertainment hardware platforms and peripherals including: Sony's PlayStation®3 ("PS3") and PlayStation®2 ("PS2") computer entertainment systems and the PlayStation®Move for the PS3 ("Move"); Sony's PSP® (PlayStation®Portable) ("PSP") system; Microsoft's Xbox 360® ("Xbox 360") video game and entertainment system and Kinect for the Xbox 360 ("Kinect"); Nintendo's Wii ("Wii") and DS ("DS") systems; the PC; and Apple's iPhone® ("iPhone"), iPod® touch ("iPod touch") and iPad ("iPad"). We also selectively develop and publish titles for digital distribution via Sony's PlayStation®Network ("PSN") and Microsoft's Xbox LIVE® Marketplace ("Xbox LIVE") and Xbox LIVE® Arcade ("XBLA"), as well as digitally offer our PC titles through online download stores and services such as Steam. The global installed base for the prior generation of platforms, including PS2 and DS ("prior generation platforms") is substantial. The release of the PS3, Xbox 360, and Wii platforms ("current generation platforms") has further expanded the video game software market. We are continuing to increase the number of titles released on the current generation platforms while also selectively developing titles for certain prior generation platforms such as PS2 and DS given their significant installed base, as long as it is economically attractive to do so. We have pursued a strategy of capitalizing on the widespread popularity of interactive entertainment by focusing on publishing a select number of high quality titles for which we can create sequels and build successful franchises.
The demographics of the interactive entertainment industry audience have broadened significantly over the past few years, with video games becoming an increasingly popular form of mainstream entertainment.
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According to the "2010 Essential Facts About The Computer And Video Game Industry" published by Entertainment Software Association ("ESA"), an estimated 67% of all American households play PC or video games. The average game player is 34 years old and has been actively playing for 12 years.
Overall, the installed base of console systems and handheld devices has continued to expand. According to the "Global Video Game Market Update" published by International Development Group ("IDG") in April 2011, the installed base of console systems and handhelds devices grew to 442.4 million units as of December 2010, an increase of 61.3 million units or 16% from December 2009, and forecasts that the number will increase to an estimated 734.2 million units in calendar 2015. Further, according to IDG, global sales of console, handheld and PC software surpassed $24.1 billion in calendar 2010 and forecasts that the annual sales of video game software will remain flat at an estimated $24.0 billion in calendar 2015.
We were incorporated under the laws of the State of Delaware in 1993 and are headquartered in New York, New York with 2,118 employees globally. Our telephone number is (646) 536-2842 and our website address is www.take2games.com. We make all of our filings with the Securities and Exchange Commission ("SEC") available free of charge on our website under the caption "CorporateSEC Filings." Included in these filings are our annual reports on Form 10-K, quarterly reports on Form 10-Q, current reports on Form 8-K and amendments to those reports, which are available as soon as reasonably practicable after we electronically file or furnish such materials with the SEC pursuant to Section 13(a) or 15(d) of the Securities Exchange Act of 1934.
Our website and the information contained therein or connected thereto are not intended to be incorporated into this Annual Report on Form 10-K. You may also obtain copies of our reports without charge by writing to:
Take-Two
Interactive Software, Inc.
622 Broadway
New York, NY 10012
Attn: Investor Relations
You may read and copy any document we file with the SEC at the SEC's public reference room at 100 F Street, NE, Room 1580, Washington, DC 20549. Please call the SEC at 1-800-SEC-0330 for information on the public reference room. The SEC maintains a website that contains annual, quarterly and current reports, proxy and information statements and other information that issuers (including the Company) file electronically with the SEC. The SEC's website is www.sec.gov.
Strategy
Overview. We endeavor to be the most creative, innovative and efficient company in our industry. Our strategy is to capitalize on the widespread popularity of interactive entertainment by focusing on publishing a select number of high quality titles for which we can create sequels and build successful franchises. We develop most of our frontline products internally and own the intellectual property associated with most of our titles, which we believe best positions us financially and competitively. We have established a portfolio of proprietary software content for the major hardware platforms in a wide range of genres including action, adventure, racing, role-playing, sports and strategy. We believe that our commitment to creativity and innovation is a distinguishing strength, allowing us to differentiate many of our products in the marketplace by combining advanced technology with compelling storylines and characters that provide unique gameplay experiences for consumers. We have created, acquired or licensed a group of highly recognizable brands to match the variety of consumer demographics we aspire to serve, ranging from adults to children and game enthusiasts to casual gamers.
Support Label Structure to Target Distinct Market Segments. Our business consists of our wholly-owned labels Rockstar Games and 2K, which publishes its titles under 2K Games, 2K Sports and 2K Play. Each group focuses on distinct product genres and target demographics. We expect Rockstar Games, our wholly-owned
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publisher of the Grand Theft Auto, Midnight Club, Red Dead and other popular franchises, to continue to be a leader in the action product category and create groundbreaking entertainment by leveraging our existing titles as well as developing new brands. We expect 2K Games, developer and publisher of our successful Sid Meier's Civilization series, our critically acclaimed BioShock franchise and other popular titles, to continue to develop new and successful franchises in the future. Our 2K Sports series, which includes Major League Baseball 2K, NBA 2K, NHL 2K and Top Spin, are generally published on an annual basis. 2K Play focuses on the market of casual and family-oriented games such as Carnival Games, an internally developed and owned franchise. 2K Play has leveraged this franchise through sequels and brand extensions, including Carnival Games MiniGolf and Carnival Games: Monkey See, Monkey Do. We also have expansion initiatives in the rapidly growing Asia-Pacific markets, where our strategy is to broaden the distribution of our existing products, expand our business in Japan, and establish an online gaming presence, especially in China and Korea.
Focus on Core Strength of Producing Select, High Quality Titles. Our primary strategy is to publish a select number of high quality titles based on internally-owned and developed intellectual property, which typically provide higher margins than licensed products. We currently own the intellectual property rights of 19 proprietary brands. In addition, we will selectively develop titles based on licensed properties, including sports, and also publish externally developed titles.
We use a product investment review process to evaluate potential titles for investment, to review existing titles in development, and to assess titles after release to measure their performance in the market and the return on our investment. We apply this process to all of our products, whether internally or externally developed. The product investment review process includes reviews of each project at various stages of development by our executive management team and senior management of our publishing labels, and includes coordination between our sales and marketing personnel before the launch of the titles. This disciplined approach to product investment is expected to enhance the competitiveness and profitability of our titles.
We develop our products using a combination of our internal and external development resources acting under contract with us. We typically select our external developers based on their track record and expertise in developing products in the same category or genre. One developer will generally produce the same game for multiple platforms and will also produce sequels to an original game. We believe that selecting and using development resources in this manner allows us to leverage the particular expertise of our internal and external development resources, which we believe increases the quality of our products.
Leverage Emerging Technologies and Platforms, Including Digitally Delivered Content. We believe the diversification of our product mix will reduce our operating risks and increase our revenue. We continually seek to capitalize on the technological advances in our industry that are generating new revenue streams. We see opportunities in a variety of areas, including downloadable content, micro-transactions, and social games. We are beginning to develop gaming experiences that capitalize on the increasing consumer adoption of social networks. We also continue to pursue opportunities that exist for networked gameplay, particularly for our wholly-owned franchises, as well as micro-transactions, where gamers can pay to download additional content to enhance their game playing experience.
Expand International Business. The global market for interactive entertainment continues to grow and we seek to increase our presence internationally, particularly in Asia, Eastern Europe and Latin America. We have expansion initiatives in the Asian markets, where our strategy is to broaden the distribution of our existing products, expand our business in Japan, and establish an online gaming presence, especially in China and Korea. We are a direct publisher in Japan and Korea. Historically, we distributed our products in Asia through license agreements with local publishers in Japan and Korea, and distribution agreements with local distributors of finished goods elsewhere in Asia. While we retain title to all intellectual property, under license agreements local publishers are responsible for localization of software content, distribution and marketing of the products in their respective local markets. We intend to continue to build upon our
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licensing relationships and also expand finished goods distribution strategies to grow our international business.
Our Publishing and Software Development Businesses
Revenue in our publishing business is primarily derived from the sale of internally developed software titles and software titles developed by third-parties for our benefit. Operating margins in our publishing business are dependent in part upon our ability to continually release new, commercially successful products and to manage software product development costs. We have internal development studios located in Australia, Canada, China, Czech Republic, the United Kingdom and the United States. As of March 31, 2011, we had a research and development staff of 1,560 employees with the technical capabilities to develop software titles for all major current and prior generation consoles, handheld hardware platforms and PCs in multiple languages and territories.
Operating margins associated with our externally developed titles, or titles for which we do not own the intellectual property, are generally lower because they require us to acquire licenses, provide minimum development guarantees, and pay third-party royalties. Agreements with third-party developers generally give us exclusive publishing and marketing rights and require us to make development payments, pay royalties based on product sales and satisfy other conditions. Development payments for software titles are typically recoupable against royalties otherwise due to developers based on software sales. Our agreements with third-party developers generally provide us with the right to monitor development efforts and to cease making development payments if specified development milestones are not satisfied. We also regularly monitor the level of development payments in light of expected sales for the related titles.
The development cycle for our titles generally ranges from 12 to more than 24 months and our top-selling titles could take up to 3 years or longer to develop. Although we often simultaneously develop our software for multiple platforms, in certain cases it can take 9 to 12 months to adapt a product for additional hardware platforms after initial development for one platform is completed. The cost to develop a frontline software title generally ranges from $10 million to $60 million, with our top titles exceeding these amounts. We expect that development costs and time will continue to increase for current generation platforms.
We continue to explore new revenue streams as they evolve, including higher margin sources such as downloadable content. We expect downloadable content to become more prevalent as broadband connectivity continues to gain popularity and digital delivery platforms such as Xbox LIVE and PSN gain additional customers. We also have expansion initiatives in the Asia-Pacific markets, where our strategy is to broaden the distribution of our existing products, expand our business in Japan, and establish an online gaming presence, especially in China and Korea.
Rockstar Games. Software titles published by our Rockstar Games label are primarily internally developed. We expect Rockstar Games, our wholly-owned publisher of the Grand Theft Auto, Midnight Club, Red Dead and other popular franchises, to continue to be a leader in the action product category and create groundbreaking entertainment by leveraging our existing franchises as well as developing new brands. We believe that Rockstar has established a uniquely original, popular cultural phenomenon with its Grand Theft Auto series and continues to expand on our established franchises by releasing sequels as well as offering downloadable episodes and content. Rockstar is also well known for developing brands in other genres, including the Bully, Manhunt and Max Payne franchises.
2K. Our 2K label publishes its titles under 2K Games, 2K Sports and 2K Play:
2K Games. 2K Games has published a variety of popular entertainment properties across multiple genres and platforms and we expect 2K Games to continue to develop new and successful franchises in the future. 2K Games' internally owned and developed franchises include the multi-million unit selling BioShock, Mafia, and Sid Meier's Civilization series. 2K Games has also published titles that were externally
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developed, such as The Darkness and Borderlands, which has become another key franchise for 2K Games since its launch in October 2009.
2K Sports. We develop most of our 2K Sports software titles through our internal development studios including the Major League Baseball 2K series, NBA 2K series, NHL 2K series, and our Top Spin tennis series. 2K Sports has secured long-term, third-party exclusive licensing relationships with Major League Baseball Properties, the Major League Baseball Players Association and Major League Baseball Advanced Media. In addition, 2K Sports has secured licensing agreements with the National Basketball Association ("NBA") and the National Hockey League ("NHL").
We also have expansion initiatives in the rapidly growing Asia markets, where our strategy is to broaden the distribution of our existing products, expand our business in Japan, and establish an online gaming presence, especially in China and Korea. During the fiscal year ended October 31, 2009, 2K Sports secured a multi-year license from the NBA to develop an online version of the NBA simulation game in China, Taiwan, South Korea and Southeast Asia.
2K Play. 2K Play focuses on developing and publishing titles for the market of casual and family-friendly games. 2K Play titles are developed by both internal development studios and third-party developers. Internally developed titles include Carnival Games and Birthday Party Bash. 2K Play also has a partnership with Nickelodeon to publish video games based on its top rated Nick Jr. titles such as Dora the Explorer; Go, Diego, Go!; Ni Hao, Kai-lan and The Backyardigans. We expect family-oriented gaming to continue to be a component of our industry in the future.
Discontinued operations
In February 2010, we completed the sale to SYNNEX Corporation ("Synnex") of our Jack of all Games third-party distribution business, which primarily distributed third-party interactive entertainment software, hardware and accessories in North America for approximately $44.0 million, including $37.3 million in cash, subject to purchase price adjustments, and up to an additional $6.7 million, subject to the achievement of certain items, which were not met. In April 2011, we settled on the purchase price adjustments and as a result the purchase price was lowered by $1.5 million. Consequently, the net purchase price after the settlement was $35.8 million. The financial results of this business, which were previously reported as our distribution business, have been classified as discontinued operations in our Consolidated Statements of Operations for all periods presented. The assets and liabilities of this business are reflected as assets and liabilities of discontinued operations in the Consolidated Balance Sheets for all periods presented. See Note 2 to our Consolidated Financial Statements for additional information regarding discontinued operations.
Intellectual Property
Our business is highly dependent on the creation, acquisition, licensing and protection of intellectual property. Some of the intellectual property rights we have created or acquired for our internally-owned portfolio of brands are: BioShock, Bully, Carnival Games, The Darkness, Grand Theft Auto, L.A. Noire, Mafia, Manhunt, Max Payne, Midnight Club, Railroad Tycoon, Red Dead, Rockstar Games Presents Table Tennis, Sid Meier's Civilization, Sid Meier's Pirates!, Sid Meier's Railroads!, Smuggler's Run, Spec Ops, and Top Spin. We believe that content ownership facilitates our internal product development efforts and maximizes profit potential. We attempt to protect our software and production techniques under copyright, trademark and trade secret laws as well as through contractual restrictions on disclosure, copying and distribution. Although we generally do not hold any patents, we obtain trademark and copyright registrations for many of our products.
We also enter into content license agreements, such as those with sports leagues and players associations, movie studios and performing talent, music labels and musicians. These licenses are typically limited to use of the licensed rights in products for specific time periods. In addition, we license and include console
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manufacturer technology in our products on a non-exclusive basis, which allows our games to be played on their respective hardware systems.
Arrangements with Platform Manufacturers
We have entered into license agreements with Sony, Microsoft, Nintendo and Apple to develop and publish software in Asia, Australia, Europe and North America. We are not required to obtain any licenses from hardware manufacturers to develop titles for the PC.
Sony. Under the terms of the license agreements that we have entered into with Sony Computer Entertainment, Inc. and its affiliates, Sony granted us the right and license to develop, market, publish and distribute software titles for the PS3, PS2 and PSP. The agreements require us to submit products to Sony for approval and for us to make royalty payments to Sony based on the number of units manufactured or revenue from downloaded content. In addition, products for the PS3, PS2 and PSP are required to be manufactured by Sony approved manufacturers.
Microsoft. Under the terms of the license agreements that we have entered into with Microsoft Corporation and its affiliates, Microsoft granted us the right and license to develop, market, publish and distribute software titles for the Xbox 360. The agreements require us to submit products to Microsoft for approval and for us to make royalty payments to Microsoft based on the number of units manufactured or revenue from downloaded content. In addition, products for the Xbox 360 are required to be manufactured by Microsoft approved manufacturers.
Nintendo. Under the terms of the license agreements that we have entered into with Nintendo Co., Ltd. and its affiliates, Nintendo granted us the right and license to develop, market, publish and distribute software for Nintendo's Wii and DS. The agreements require us to submit products to Nintendo for approval and for us to make royalty payments to Nintendo based on the number of units manufactured. In addition, products for such platforms are required to be manufactured by Nintendo.
Apple. Under the terms of the license agreements that we have entered into with Apple and Apple Subsidiaries, Apple granted us the right and license to develop applications for the iPhone, iPod touch and iPad. The agreements require us to submit products to Apple for approval and for us to pay commissions based on prices paid by end users.
Manufacturing
Sony, Microsoft and Nintendo either manufacture or control selection of approved manufacturers of software products sold for use on their respective hardware platforms. We place a purchase order for the manufacture of our products with Sony, Microsoft or Nintendo and then send software code and a prototype of the product to the manufacturer, together with related artwork, user instructions, warranty information, brochures and packaging designs for approval, defect testing and manufacture. Games are generally shipped within two to three weeks of receipt of our purchase order and all materials.
Production of PC software is performed by third-party vendors in accordance with our specifications and includes CD-ROM pressing, assembly of components, printing of packaging and user manuals and shipping of finished goods. We send software code and a prototype of a title, together with related artwork, user instructions, warranty information, brochures and packaging designs to the manufacturers. Games are generally shipped within two weeks of receipt of our manufacturing order.
We occasionally experience difficulties or delays in the manufacture of our titles; however such delays have not significantly harmed our business to date. We have not experienced material delays due to manufacturing defects. Our software titles typically carry a 90-day limited warranty.
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Sales
We sell software titles to retail outlets in North America, Europe and Asia through direct relationships with large retail customers and third-party distributors. Our customers in North America include leading mass merchandisers such as Wal-Mart; specialty retailers such as GameStop; electronics stores such as Best Buy; toy stores such as Toys "R" Us; national and regional drug stores; rental outlets; and supermarket and discount store chains. Our European customers include Game Group, GameStop, GEM Distribution and Media Markt. We have sales operations in Asia, Australia, Austria, Canada, France, Germany, the Netherlands, New Zealand, Spain, Switzerland, the United Kingdom and the United States.
We are dependent on a limited number of customers that account for a significant portion of our sales. Sales to our five largest customers during the fiscal year ended March 31, 2011 accounted for approximately 43.8% of our net revenue, with GameStop and Wal-Mart accounting for 19.2% and 10.8%, respectively. No other customer accounted for more than 10.0% of our net revenue during the fiscal year ended March 31, 2011.
We also digitally distribute our titles, downloadable content and micro transactions direct to consoles, PCs, and communications devices. We view digital distribution as an important growth opportunity for our industry and company, however we continue to expect that packaged goods and traditional retailers will be the primary channel for the sale of our products for the foreseeable future.
Marketing
Our marketing and promotional efforts are intended to maximize exposure and broaden distribution of our titles, promote brand name recognition, assist retailers and properly position, package and merchandise our titles.
We market titles by:
We also employ various other marketing methods designed to promote consumer awareness, including in-store promotions and point-of-purchase displays, direct mail, co-operative advertising, as well as attendance at trade shows. As of March 31, 2011, we had a sales and marketing staff of 258 people.
Product Procurement
We procure products from suppliers principally using standard purchase orders based on our assessment of market demand, as well as pre-orders from retailers. We carry inventory quantities that we believe are
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necessary to provide rapid response to retailer orders. We utilize electronic data interchange with many of our customers to enhance the efficiency of placing and shipping orders and receiving payments.
Competition
In our publishing business, we compete with:
Competition in the entertainment software industry is based on innovation, features, playability, and product quality; brand name recognition; compatibility with popular platforms; access to distribution channels; price; marketing; and customer service. Our business is driven by hit titles, which require increasing budgets for development and marketing. Competition for our titles is influenced by the timing of competitive product releases and the similarity of such products to our titles and may result in loss of shelf space or a reduction in sell-through of our titles at retail stores.
Trends and Factors Impacting our Business
Product Release Schedule. Our financial results are affected by the timing of our product releases and the commercial success of those titles. Our Grand Theft Auto products in particular have historically accounted for a substantial portion of our revenue. The timing of our Grand Theft Auto releases varies significantly, which in turn impacts our financial performance on a quarterly and annual basis.
Economic Environment and Retailer Performance. We continue to monitor economic conditions which may have unfavorable impacts on our businesses, such as deteriorating consumer demand, pricing pressure on our products, credit quality of our receivables, and foreign currency exchange rates. Our business is dependent upon a limited number of customers who account for a significant portion of our revenue. The economic environment has impacted our customers in the past, and may do so in the future. Bankruptcies or consolidations of our large retail customers could seriously hurt our business, due to uncollectible accounts receivables and the concentration of purchasing power among the remaining large retailers. Our business is also negatively impacted by the actions of certain of our large customers, who sell used copies of our games, which reduces demand for new copies of our games. We now offer downloadable episodes and content for certain of our titles. While this may serve to reduce some used game sales, we expect sales of used games to continue to affect our business.
Hardware Platforms. The majority of our products are made for the hardware platforms developed by three companiesSony, Microsoft and Nintendo. When new hardware platforms are introduced, demand for software based on older platforms declines, which may negatively affect our business. Additionally, our
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development costs are generally higher for titles based on new platforms, and we have limited ability to predict the consumer acceptance of the new platforms, which may impact our sales and profitability. As a result, we believe it is important to focus our development efforts on a select number of titles, which is consistent with our strategy.
International Operations. Sales in international markets, primarily in Europe, have accounted for a significant portion of our revenue. We have also recently expanded our Asian operations in an effort to increase our geographical scope and diversify our revenue base. We are subject to risks associated with foreign trade, including credit risks and consumer acceptance of our products, and our financial results may be impacted by fluctuations in foreign currency exchange rates.
Online Content and Digital Distribution. The interactive entertainment software industry is delivering a growing amount of content through digital online delivery methods. We provide a variety of online delivered products and services. A number of our titles that are available through retailers as packaged goods products are also available through direct digital download through the Internet (from websites owned by third-parties). We also offer downloadable add-on content to our packaged goods titles. In addition, we have several initiatives underway to develop online games primarily for Asian markets. We expect online delivery of games and game services to become an increasing part of our business over the long-term.
International Operations
Sales in international markets, principally in the United Kingdom and other countries in Europe, have accounted for a significant portion of our net revenue. For the fiscal years ended March 31, 2011 and 2010 and fiscal years ended October 31, 2009 and 2008, approximately 44.1%, 39.3%, 42.2% and 49.1%, respectively, of our net revenue was earned outside the United States. We are subject to risks inherent in foreign trade, including increased credit risks, tariffs and duties, fluctuations in foreign currency exchange rates, shipping delays and international political, regulatory and economic developments, all of which can have a significant impact on our operating results. See Notes 1 and 17 to the Consolidated Financial Statements.
Segment and Geographic Information
See Note 17 to the Consolidated Financial Statements.
Employees
As of March 31, 2011, we had 2,118 full-time employees, of which 1,200 were employed outside of the United States. None of our employees are subject to collective bargaining agreements. We consider our relations with employees to be satisfactory.
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Our business is subject to many risks and uncertainties, which may affect our future financial performance. Because of the risks and uncertainties described below, as well as other factors affecting our operating results and financial condition, past financial performance should not be considered to be a reliable indicator of future performance and our business and financial performance could be harmed and the market value of our securities could decline.
Risks relating to our business
We are dependent on the future success of our Grand Theft Auto products and we must continue to publish "hit" titles or sequels to such "hit" titles in order to compete successfully in our industry.
Grand Theft Auto and certain of our other titles are "hit" products and have historically accounted for a substantial portion of our revenue. If we fail to continue to develop and sell new commercially successful "hit" titles or sequels to such "hit" titles or experience any delays in product releases or disruptions following the commercial release of our "hit" titles or their sequels, our revenue and profits may decrease substantially and we may incur losses. In addition, competition in our industry is intense and a relatively small number of hit titles account for a large portion of total revenue in our industry. Hit products offered by our competitors may take a larger share of consumer spending than we anticipate, which could cause revenue generated from our products to fall below our expectations. If our competitors develop more successful products or services at lower price points or based on payment models perceived as offering better value (such as pay-for-play or subscription-based models), or if we do not continue to develop consistently high quality and well-received products and services, our revenue and profitability may decline.
We are subject to product development risks which could result in delays and additional costs, and we must adapt to changes in software technologies.
We depend on our internal development studios and third-party software developers to develop new interactive entertainment software within anticipated release schedules and cost projections. The development cycle for new titles generally ranges from 12 to more than 24 months, and our top-selling titles could take up to 3 years or longer to develop. Development times and costs of current generation software have increased substantially as a result of the additional and enhanced features available in the newest games. Further, after development of a product it may take between 9 and 12 additional months to develop the product for other hardware platforms. If our third-party software developers experience unanticipated development delays, financial difficulties or additional costs we will not be able to release titles according to our schedule and at budgeted costs. Certain of our licensing and marketing agreements also contain provisions that would impose penalties if we fail to meet agreed upon game release dates. There can be no assurance that our products will be sufficiently successful so that we can recoup these costs or make a profit on these products.
Additionally, in order to stay competitive, our internal development studios must anticipate and adapt to rapid technological changes affecting software development. Any inability to respond to technological advances and implement new technologies could render our products obsolete or less marketable.
The inability of our products to achieve significant market acceptance, delays in product releases or disruptions following the commercial release of our products may have a material adverse effect on our operating results.
New products may not achieve significant market acceptance, generate sufficient sales or be introduced in a timely manner to permit us to recover development, manufacturing and marketing costs associated with these products. The life cycle of a title generally involves a relatively high level of sales during the first few months after introduction followed by a rapid decline in sales. Because revenue associated with an initial
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product launch generally constitutes a high percentage of the total revenue associated with the life of a product, delays in product releases or disruptions following the commercial release of one or more new products could have a material adverse effect on our operating results and cause our operating results to be materially different from our expectations.
Our business is subject to the continued popularity of current generation video game platforms; our ability to develop commercially successful products for these platforms; and the continued operation and security of the online networks for these platforms.
We derive most of our revenue from the sale of products for play on video game platforms manufactured by third parties, such as Sony's PS3 and PSP, Microsoft's Xbox 360 and Nintendo's Wii and DS. The success of our business is subject to the continued popularity of these platforms and our ability to develop commercially successful products for these platforms.
Certain of our products are online-enabled. The ability of our products to offer online functionality, and our ability to offer content through a video game platform's digital distribution channel, is dependent upon the continued operation and security of such platform's online network. These third-party networks, as well as our own internal systems and websites, and the security measures related thereto may be breached as a result of third-party action, including intentional misconduct by computer hackers, employee error, malfeasance or otherwise, and result in someone obtaining unauthorized access to our customers' data or our data, including our intellectual property and other confidential business information, or our information technology systems. Because the techniques used to obtain unauthorized access, or to sabotage systems, change frequently and generally are not recognized until launched against a target, we may be unable to anticipate these techniques or to implement adequate preventative measures. If an actual or perceived breach of our security occurs, we may lose business, suffer irreparable damage to our reputation, and/or incur significant costs and expenses relating to the investigation and possible litigation of claims relating to such event. We may be liable in such event for damages, penalties for violation of applicable laws or regulations and costs for remediation and efforts to prevent future occurrences, any of which liabilities could be significant. Any theft and/or unauthorized use or publication of our trade secrets and other confidential business information as a result of such an event could adversely affect our competitive position, reputation, brand and future sales of our products. Our business could be subject to significant disruption, and we could suffer monetary and other losses and reputational harm, in the event of such incidents and claims.
If we are unable to sustain launch pricing on current generation titles, our operating results may suffer.
The interactive entertainment software and hardware industry is characterized by the introduction of new and enhanced generations of products and evolving industry standards. Current generation titles for the PS3, Xbox 360 and Wii have been offered at premium retail prices since the launch of such consoles. We expect to continue to price current generation titles at a premium level. However, circumstances may arise in which we may need to reduce prices for such titles. If we are unable to sustain launch pricing on these current generation titles, it will have a material adverse effect on our margins, profitability and operating results.
A lockout by NBA owners or a strike by NBA players could have a material adverse impact on our business and operating results.
The NBA players union and the owners of the NBA teams are currently renegotiating their collective bargaining agreement, which is set to expire following the 2010 - 2011 basketball season. Sales of 2K's annually released basketball game could be adversely affected in the event that the players are locked out or go on strike.
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We depend on our key management and product development personnel.
Our continued success will depend to a significant extent on our senior management team and our relationship with ZelnickMedia Corporation ("ZelnickMedia"). Our Executive Chairman and Chief Executive Officer and Chief Operating Officer are partners of ZelnickMedia. We are also highly dependent on the expertise, skills and knowledge of certain of our Rockstar employees responsible for content creation and development of our Grand Theft Auto titles and titles based on other brands. Although we entered into employment agreements with members of the creative team of our Rockstar Games publishing label, we may not be able to continue to retain these personnel at current compensation levels, or at all.
The loss of the services of our executive officers, ZelnickMedia or our key Rockstar employees could significantly harm our business. In addition, if one or more key employees were to join a competitor or form a competing company, we may lose additional personnel, experience material interruptions in product development, delays in bringing products to market and difficulties in our relationships with licensors, suppliers and customers, which would significantly harm our business. Failure to continue to attract and retain other qualified management and creative personnel could adversely affect our business and prospects.
Declines in consumer spending and other adverse changes in the economy could have a material adverse impact on our business and operating results.
Most of our products involve discretionary spending on the part of consumers. We believe that consumer spending is influenced by general economic conditions and the availability of discretionary income. This makes our products particularly sensitive to general economic conditions and economic cycles as consumers are generally more willing to make discretionary purchases, including purchases of products like ours, during periods in which favorable economic conditions prevail. Adverse economic conditions such as a prolonged U.S. or international general economic downturn, including periods of increased inflation, unemployment levels, tax rates, interest rates, energy prices or declining consumer confidence could also reduce consumer spending. Reduced consumer spending has and may continue to result in reduced demand for our products and may also require increased selling and promotional expenses, which has had and may continue to have an adverse impact on our business, financial condition and operating results. Furthermore, uncertainty and adverse changes in the economy could also increase the risk of material losses on our investments, increase costs associated with developing and publishing our products, increase the cost and availability of sources of financing, and increase our exposure to material losses from bad debts, any of which could have a material adverse impact on our financial condition and operating results. If economic conditions worsen, our business, financial condition and operating results could be adversely affected.
Our quarterly operating results are dependent on the release of "hit" titles and are highly seasonal which may cause our quarterly operating results to fluctuate significantly.
We have experienced and may continue to experience wide fluctuations in quarterly operating results. The release of a "hit" title typically leads to a high level of sales during the first few months after introduction followed by a rapid decline in sales. In addition, the interactive entertainment industry is highly seasonal, with sales typically higher during the fourth calendar quarter, due primarily to increased demand for games during the holiday season. Demand for and sales of our sports titles are also seasonal in that they are typically released just prior to the start of the sport season which they depict. Our failure or inability to produce "hit" titles or introduce products on a timely basis to meet seasonal fluctuations in demand could adversely affect our business and operating results. The uncertainties associated with software development, manufacturing lead times, production delays and the approval process for products by
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hardware manufacturers and other licensors make it difficult to predict the quarter in which our products will ship and therefore may cause us to fail to meet financial expectations.
Returns of our published titles by our customers and price concessions granted to our customers may adversely affect our operating results.
We are exposed to the risk of product returns and price concessions with respect to our customers. Our distribution arrangements with customers generally do not give them the right to return titles to us or to cancel firm orders. However, we sometimes accept product returns from our distribution customers for stock balancing and negotiate accommodations for customers, which include credits and returns, when demand for specific products falls below expectations. We accept returns and grant price concessions in connection with our publishing arrangements and revenue is recognized after deducting estimated reserves for returns and price concessions. While we believe that we can reliably estimate future returns and price concessions, if return rates and price concessions for our products exceed our reserves, our revenue could decline.
Increased sales of used video game products could lower our sales.
Certain of our larger customers sell used video games, which are generally priced lower than new video games. If our customers continue to increase their sales of used video games, it could negatively affect our sales of new video games and have an adverse impact on our operating results.
A limited number of customers account for a significant portion of our sales. The loss of a principal customer could seriously hurt our business.
A substantial portion of our product sales are made to a limited number of customers. Our sales are made primarily pursuant to purchase orders without long-term agreements or other commitments, and our customers may terminate their relationship with us at any time. Certain of our customers may decline to carry products containing mature content. The loss of our relationships with principal customers or a decline in sales to principal customers, including as a result of a product being rated "AO" (age 18 and over), could materially adversely affect our business and operating results. Furthermore, our customers may also be placed into bankruptcy, become insolvent or be liquidated due to the current economic downturn, the global contraction of credit or for other factors. Bankruptcies or consolidations of certain large retail customers could seriously hurt our business, including as a result of uncollectible accounts receivable from such customers and the concentration of purchasing power among remaining large retailers.
If our marketing and advertising efforts fail to resonate with our customers, our business and operating results could be adversely affected.
Our products are marketed worldwide through a diverse spectrum of advertising and promotional programs such as television and online advertising, print advertising, retail merchandising, website development and event sponsorship. Our ability to sell our products and services is dependent in part on the success of these programs. If the marketing for our products and services fails to resonate with our customers, particularly during the holiday season or other key selling periods, or if advertising rates or other media placement costs increase, these factors could have a material adverse impact on our business and operating results.
We rely on a limited number of third-party distributers for a significant portion of our products and the failure of these service providers to perform as expected could harm our operating results.
We sell our products to our customers worldwide primarily through a limited number of third-party distributers. These third-parties provide shipping, receiving, warehouse management and related functions.
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If these services are not performed in a satisfactory manner, or if we desire or are required to replace one or more of our primary distributors and are unable to do so, our sales and operating results could suffer.
The interactive entertainment software industry is highly competitive.
We compete for both licenses to properties and the sale of interactive entertainment software with Sony, Microsoft and Nintendo, each of which is a large developer and marketer of software for its own platforms. We also compete with domestic game publishers, such as Activision Blizzard, Electronic Arts and THQ and international publishers, such as Capcom, Konami, Namco-Bandai, SEGA, Square Enix and Ubisoft. As our business is dependent upon our ability to develop hit titles, which require increasing budgets for development and marketing, the availability of significant financial resources has become a major competitive factor in developing and marketing software games. Some of our competitors have greater financial, technical, personnel and other resources than we do and are able to finance larger budgets for development and marketing and make higher offers to licensors and developers for commercially desirable properties. Our titles also compete with other forms of entertainment, such as social media and casual games, in addition to motion pictures, television and audio and video products featuring similar themes, online computer programs and other entertainment, which may be less expensive or provide other advantages to consumers.
A number of software publishers who compete with us have developed and commercialized or are currently developing online games for use by consumers over the Internet. If technological advances significantly increase the availability of online games and if consumer acceptance of online gaming grows substantially, it could result in a decline in our platform-based software sales and negatively impact sales of our products.
Increased competition for limited shelf space and promotional support from retailers could affect the success of our business and require us to incur greater expenses to market our titles.
Retailers have limited shelf space and promotional resources and competition is intense among newly introduced interactive entertainment software titles for adequate levels of shelf space and promotional support. Competition for retail shelf space is expected to continue to increase, which may require us to increase our marketing expenditures to maintain desirable sales levels of our titles. Competitors with more extensive lines and more popular titles may have greater bargaining power with retailers. Accordingly, we may not be able, or we may have to pay more than our competitors, to achieve similar levels of promotional support and shelf space.
Our business is dependent on our ability to enter into successful software development arrangements with third-parties.
Our success depends on our ability to continually identify and develop new titles on a timely basis. We rely on third-party software developers for the development of some of our titles. Quality third-party developers are continually in high demand. Software developers who have developed titles for us in the past may not be available to develop software for us in the future. Due to the limited number of third-party software developers and the limited control that we exercise over them, these developers may not be able to complete titles for us on a timely basis or within acceptable quality standards, if at all. We have entered into agreements with third-parties to acquire the rights to publish and distribute interactive entertainment software as well as to use licensed intellectual properties in our titles. These agreements typically require us to make development payments, pay royalties and satisfy other conditions. Our development payments may not be sufficient to permit developers to develop new software successfully, which could result in material delays and significantly increase our costs to bring particular products to market. Software development costs, promotion and marketing expenses and royalties payable to software developers and third-party licensors have increased significantly in recent years and reduce potential profits derived from
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sales of our software. Future sales of our titles may not be sufficient to recover development payments and advances to software developers and licensors, and we may not have adequate financial and other resources to satisfy our contractual commitments to such developers. If we fail to satisfy our obligations under agreements with third-party developers and licensors, the agreements may be terminated or modified in ways that are burdensome to us, and have a material adverse affect on our financial condition and operating results.
We cannot publish our titles without the approval of hardware licensors that are also our competitors.
We are required to obtain licenses from Sony, Microsoft and Nintendo, which are also our competitors, to develop and publish titles for their respective hardware platforms. Our existing platform licenses require that we obtain approval for the publication of new titles on a title-by-title basis. As a result, the number of titles we are able to publish for these hardware platforms, our ability to manage the timing of the release of these titles and, accordingly, our net revenue from titles for these hardware platforms, may be limited. If a licensor chooses not to renew or extend our license agreement at the end of its current term, or if a licensor were to terminate our license for any reason or does not approve one or more of our titles, we may be unable to publish that title as well as additional titles for that licensor's platform. Termination of any such agreements or disapproval of titles could seriously hurt our business and prospects. We may be unable to continue to enter into license agreements for certain current generation platforms on satisfactory terms or at all. Failure to enter into any such agreement could also seriously hurt our business.
Our platform licensors control the fee structures for online distribution of our games on their platforms.
Certain platform licensors have retained the right to change the fee structures for online distribution of both paid content and free content (including patches and corrections) on their platforms. Each licensor's ability to set royalty rates may increase costs, which could negatively impact our operating margins. We may be unable to distribute our content in a cost-effective or profitable manner through this distribution channel, which could adversely impact our business and results of operations.
We may not be able to adequately adjust our cost structure in a timely fashion in response to a sudden decrease in demand.
A significant portion of our selling and general and administrative expense is attributable to expenses for personnel and facilities. In the event of a significant decline in revenue, we may not be able to dispose of facilities, reduce personnel or make other changes to our cost structure without disruption to our operations or without significant termination and exit costs. Management may not be able to implement such actions in a timely manner, if at all, to offset an immediate shortfall in revenue and profit. Moreover, reducing costs may impair our ability to produce and develop software titles at sufficient levels in the future.
We submit our products for rating by the Entertainment Software Rating Board ("ESRB") in the United States and other voluntary or government ratings organizations in foreign countries. Failure to obtain a target rating for certain of our products could negatively impact our ability to distribute and sell those games, as could the re-rating of a game for any reason.
We voluntarily submit our game products to the ESRB, a U.S.-based non-profit and independent ratings organization. The ESRB system provides consumers with information about game content using a rating symbol that generally suggests the appropriate player age group and specific content descriptors, such as graphic violence, profanity or sexually explicit material. The ESRB may impose significant penalties on game publishers for violations of its rules related to rating or marketing games, including revocation of a rating or monetary fines up to $1 million. Other countries require voluntary or government backed ratings as prerequisites for product sales. In some instances, we may have to modify our products in order to
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market them under the target rating, which could delay or disrupt the release of our products. In addition, some of our titles may not be sold at all or without extensive edits in certain countries, such as Germany.
In the United States, if the ESRB rates a game as "AO" (age 18 and older), platform licensors may not certify the game and retailers may refuse to sell it. In addition, some consumers have reacted to re-ratings or controversial game content by refusing to purchase such games, demanding refunds for games that they had already purchased, and refraining from buying other games published by us. Many of our Rockstar titles and certain of our 2K Games titles have been rated "M" (age 17 and older) by the ESRB. If we are unable to obtain "M" ratings and instead receive "AO" ratings on future versions of those or similar titles as a result of changes in the ESRB's ratings standards or for other reasons, including the adoption of legislation in this area, our business and prospects could be negatively affected. If any of our games are re-rated by the ESRB or other foreign based ratings organizations, we could be exposed to litigation, administrative fines and penalties and other potential liabilities, and our operating results and financial condition could be significantly impacted.
We have implemented processes to comply with the requirements of the ESRB and other ratings organizations and properly display the designated rating symbols and content descriptions. Nonetheless, these processes are subject to human error, circumvention, overriding and reasonable resource constraints. If a video game we published were found to contain undisclosed pertinent content, the ESRB could re-rate a game, retailers could refuse to sell it and demand that we accept the return of any unsold copies or returns from customers, and consumers could refuse to buy it or demand that we refund their money. This could have a material negative impact on our operating results and financial condition. In addition, we may be exposed to litigation, administrative fines and penalties and our reputation could be harmed, which could impact sales of other video games we sell. If any of these consequences were to occur, our business and financial performance could be significantly harmed.
Content policies adopted by retailers, consumer opposition and litigation could negatively impact sales of our products.
Retailers may decline to sell interactive entertainment software containing what they judge to be graphic violence or sexually explicit material or other content that they deem inappropriate for their businesses. If retailers decline to sell our products based upon their opinion that they contain objectionable themes, graphic violence or sexually explicit material or other generally objectionable content, or if any of our previously "M" rated series products are rated "AO," we might be required to significantly change or discontinue particular titles or series, which in the case of our best selling Grand Theft Auto titles could seriously affect our business. Consumer advocacy groups have opposed sales of interactive entertainment software containing objectionable themes, violence or sexual material or other objectionable content by pressing for legislation in these areas and by engaging in public demonstrations and media campaigns. Additionally, although lawsuits seeking damages for injuries allegedly suffered by third-parties as a result of video games have generally been unsuccessful in the courts, claims of this kind have been asserted against us from time to time and may be asserted and be successful in the future.
We are subject to risks and uncertainties of international trade, including fluctuations in the values of local foreign currencies against the dollar.
Sales in international markets, primarily in Europe, have accounted for a significant portion of our net revenue. We have also recently expanded our Asian operations in an effort to increase our geographical scope and diversify our revenue base. We are subject to risks inherent in foreign trade, including increased credit risks, tariffs and duties, fluctuations in foreign currency exchange rates, shipping delays, and international political, regulatory and economic developments, all of which can have a significant impact on our operating results. All of our international sales are made in local currencies, which could fluctuate against the dollar. While we may use forward exchange contracts to a limited extent to seek to mitigate
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foreign currency risk, our operating results could be adversely affected by unfavorable foreign currency fluctuations.
We face risks from our international operations.
We are subject to certain risks because of our international operations, particularly as we continue to grow our business and presence in Asia, Latin America and other parts of the world. Changes to and compliance with a variety of foreign laws and regulations may increase our cost of doing business and our inability or failure to obtain required approvals could harm our international and domestic sales. Trade legislation in either the United States or other countries, such as a change in the current tariff structures, import/export compliance laws or other trade laws or policies, could adversely affect our ability to sell or to distribute in international markets. We incur additional legal compliance costs associated with our international operations and could become subject to legal penalties in foreign countries if we do not comply with local laws and regulations which may be substantially different from those in the United States. In many foreign countries, particularly in those with developing economies, it may be common to engage in business practices that are prohibited by United States laws and regulations, such as the Foreign Corrupt Practices Act, and by local laws, such as laws prohibiting corrupt payments to government officials. Although we implement policies and procedures designed to ensure compliance with these laws, there can be no assurance that all of our employees, contractors and agents, as well as those companies to which we outsource certain of our business operations, including those based in or from countries where practices which violate such laws may be customary, will not take actions in violation of our policies. Any such violation, even if prohibited by our policies, could have a material adverse effect on our business.
If we are unable to protect the intellectual property relating to our software, the commercial value of our products will be adversely affected and our competitive position could be harmed.
We develop proprietary software and have obtained the rights to publish and distribute software developed by third-parties. We attempt to protect our software and production techniques under copyright, trademark and trade secret laws as well as through contractual restrictions on disclosure, copying and distribution. Our software is susceptible to piracy and unauthorized copying. Unauthorized third-parties may be able to copy or to reverse engineer our software to obtain and use programming or production techniques that we regard as proprietary. Well organized piracy operations have also proliferated in recent years, resulting in the ability to download pirated copies of our software over the Internet. Although we attempt to incorporate protective measures into our software, piracy of our products could negatively impact our future profitability.
If we infringe on or are alleged to infringe on the intellectual property rights of third-parties, our business could be adversely affected.
As our industry grows, we may be subject to an increasing amount of litigation that is common in the software industry based on allegations of infringement or other alleged violations of patent, copyright and/or trademarks. In addition, we believe that interactive entertainment software will increasingly become the subject of claims that such software infringes on the intellectual property rights of others with both the growth of online functionality and advances in technology, game content and software graphics as games become more realistic. From time to time, we receive notices from third-parties or are named in lawsuits by third-parties alleging infringement of their proprietary rights. Although we believe that our software and technologies and the software and technologies of third-party developers and publishers with whom we have contractual relations do not and will not infringe or violate proprietary rights of others, it is possible that infringement of proprietary rights of others may occur. Any claims of infringement, with or without merit, could be time consuming, costly and difficult to defend. Moreover, intellectual property litigation or claims could require us to discontinue the distribution of products, obtain a license or redesign our products, which could result in additional substantial costs and material delays.
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Data breaches involving the source code for our products could adversely affect our revenues.
We securely store the source code for our interactive entertainment software products as it is created. A breach, whether physical, electronic or otherwise, of the systems on which such source code and other sensitive data is stored could lead to damage or piracy of our software. If we are subject to data security breaches, we may have a loss in sales or increased costs arising from the restoration or implementation of additional security measures which could materially and adversely affect our profitability.
Our software is susceptible to errors, which can harm our financial results and reputation.
The technological advancements of new hardware platforms result in the development of more complex software products. As software products become more complex, the risk of undetected errors in new products increases. We may need to produce and distribute patches in order to repair such errors, which could be costly and may distract our developers from working on new products. If, despite testing, errors are found in new products or releases after shipments have been made, we could experience a loss of or delay in timely market acceptance, product returns, loss of revenue, increases in costs relating to the repair of such errors and damage to our reputation.
If we acquire or invest in other businesses, intellectual properties or other assets, we may be unable to integrate them with our business, our financial performance may be impaired and/or we may not realize the anticipated financial and strategic goals for such transactions.
If appropriate opportunities present themselves, we may acquire or make investments in businesses, intellectual properties and other assets that we believe are strategic. We may not be able to identify, negotiate or finance any future acquisition or investment successfully. Even if we do succeed in acquiring or investing in a business, intellectual property or other asset, such acquisitions and investments involve a number of risks, including:
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in an acquired company that, prior to the acquisition, lacked these controls, procedures and policies;
Future acquisitions and investments could also involve the issuance of our equity and equity-linked securities (potentially diluting our existing stockholders), the incurrence of debt, contingent liabilities or amortization expenses, write-offs of goodwill, intangibles, or acquired in-process technology, or other increased cash and non-cash expenses such as stock- based compensation. Any of the foregoing factors could harm our financial condition or prevent us from achieving improvements in our financial condition and operating performance that could have otherwise been achieved by us on a stand-alone basis. Our stockholders may not have the opportunity to review, vote on or evaluate future acquisitions or investments.
Our ability to acquire and maintain licenses to intellectual property, especially for sports titles, impacts our revenue and profitability. Competition for these licenses may make them more expensive and increase our costs.
Certain of our products are based on or incorporate intellectual property owned by others. For example, our 2K Sports products include rights licensed from major sports leagues and players' associations. Similarly, some of our other titles are based on licenses of popular entertainment products. Competition for these licenses is intense. If we are unable to maintain these licenses or obtain additional licenses on reasonable economic terms or with significant commercial value, our revenue and profitability could decline significantly. Competition for these licenses may also increase the advances, guarantees and royalties that we must pay to the licensor, which could significantly increase our costs and adversely affect our profitability. In addition, on certain intellectual property licenses, we are subject to guaranteed minimum payments, royalties or standards of performance and may not be able to terminate these agreements prior to their stated expiration. If such licensed products do not generate revenues in excess of such minimum guarantees, our profitability will be adversely impacted.
We are subject to contractual covenants which place certain limitations on how we manage our business.
Our credit agreement and the indenture governing our convertible senior notes limit our ability to take various actions, including incurring additional debt, paying dividends, repurchasing shares and acquiring or disposing of assets or businesses. In addition, we have granted a security interest in connection with certain compensatory arrangements which limits our ability to incur senior debt in excess of certain amounts. Accordingly, we may be restricted from taking actions that management believes would be desirable and in the best interests of us and our stockholders. Our credit agreement and the indenture also require us to satisfy specified financial and non-financial covenants. A breach of any of the covenants contained in our credit agreement could result in an event of default under the agreement and under the indenture governing our convertible senior notes and would allow our lenders and noteholders to pursue various remedies, including accelerating the repayment of any outstanding indebtedness.
Our involvement, and the involvement of some of our former executive officers, in a wide variety of lawsuits, investigations and proceedings has had, and may in the future have, a material adverse effect on us.
We and some of our former officers, directors and employees have been the subject of three separate governmental investigations and a substantial amount of litigation and other proceedings relating to the
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subject matter of those investigations. While most of these matters have been resolved, these investigations, litigation and other proceedings have imposed significant costs on us, including professional fees, penalties and settlement costs, and the diversion of the time and attention of our management team. We may be subject to heightened scrutiny in the future as a result of our historical legal proceedings, including an increased likelihood of a government investigation occurring and an increased likelihood that any such investigation is more extensive than in the past. Furthermore, any future fines, restrictions or other penalties imposed as a result of any such investigation may be more severe than those which may be imposed on a company without our history.
Our business and products are subject to potential legislation. The adoption of such proposed legislation could limit the retail market for our products.
Several proposals have been made for federal legislation to regulate our industry. Such proposals seek to prohibit the sale of products containing content included in some of our games. If any such proposals are enacted into law, it may limit the potential market for some of our games in the United States, and adversely affect our operating results. Other countries, such as Germany, have adopted laws regulating content both in packaged games and those transmitted over the Internet that are stricter than current United States laws. In the United States, proposals have also been made by numerous state legislators to regulate and prohibit the sale of interactive entertainment software products containing certain types of violent or sexual content to under 17 or 18 audiences, such as the State of California's "ultraviolent video games law" that sought to ban the sale or rental of violent video games to minors. While such legislation to date has been enjoined by industry and retail groups or been found unconstitutional, the adoption into law of such legislation in federal and/or in state jurisdictions in which we do significant business could severely limit the retail market for some of our games.
We may need additional capital if we incur losses.
If we incur losses in the future, we may be required to raise additional capital in order to fund our operations. We could seek to raise capital in a number of ways, including through the issuance of debt or equity, or through other financing arrangements. During the fiscal year ended October 31, 2007, we entered into a senior secured line of credit agreement (and expanded the line of credit in November 2007), which requires us to make periodic interest or other debt service payments. In addition, during the fiscal year ended October 31, 2009 we issued convertible senior notes, which require us to make periodic interest payments to the holders of the convertible senior notes. If we borrow additional funds, further debt service payments would probably be necessary. In addition, the terms of additional debt may impose significant restrictions on our ability to operate our business. If we seek financing through the sale of equity or equity-based securities (such as our convertible senior notes), our current stockholders will suffer dilution in their percentage ownership of common stock. We cannot be certain as to our ability to raise additional capital in the future or under what terms capital would be available, particularly in light of the recent economic downturn which has, among other consequences, led to the depression of stock prices and the tightening of credit. If we need to raise capital and are not successful in doing so, we will have to consider other options that may include, but are not limited to, a reduction in our expenditures for internal and external new product development, reductions in overhead expenses, and sales of intellectual property and other assets. These actions, should they become necessary, will likely result in a reduction in the size of our operations and could materially affect the prospects of our business.
We may be required to record a significant charge to earnings if our goodwill becomes impaired.
We are required under generally accepted accounting principles to review our goodwill for impairment at least annually or more frequently when events or changes in circumstances indicate the carrying value may not be recoverable. Factors that may be considered a change in circumstances, indicating a requirement to reevaluate whether our goodwill continues to be recoverable, include a significant decline in stock price
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and market capitalization, slower growth rates in our industry or other materially adverse events. We may be required to record a significant charge to earnings in our financial statements during the period in which any impairment of our goodwill is determined. This may adversely impact our operating results.
Our reported financial results could be adversely affected by the application of existing or future accounting standards to our business as it evolves.
The frequency of accounting policy changes may continue to accelerate. For example, standards regarding software revenue recognition have and could further significantly affect the way we account for revenue related to our products and services. We expect that a significant portion of our games will be online- enabled in the future, and we could be required to recognize the related revenue over an extended period of time rather than at the time of sale. As we enhance, expand and diversify our business and product offerings, the application of existing or future financial accounting standards, particularly those relating to the way we account for revenue, could have a significant adverse effect on our reported results although not necessarily on our cash flows.
Risks relating to our common stock
For purposes of this section "Risks relating to our common stock," references to "the Company," "we," "our," and "us" refer only to Take-Two Interactive Software, Inc. and not to its subsidiaries.
Additional issuances of equity securities by us would dilute the ownership of our existing stockholders.
We may issue equity or equity-based securities (such as our convertible senior notes) in the future in connection with acquisitions or strategic transactions, to adjust our ratio of debt to equity, including through repayment of outstanding debt, to fund expansion of our operations or for other purposes. To the extent we issue additional equity securities, the percentage ownership of our existing stockholders would be reduced.
Future sales or other issuances of our common stock could adversely affect its market price.
The sale of substantial amounts of our common stock could adversely impact its price. The sale or the availability for sale of a large number of shares of our common stock in the public market could cause the price of our common stock to decline. The issuance of shares of our common stock upon conversion of our convertible senior notes could also adversely affect the price of our common stock.
Our stock price has been volatile and may continue to fluctuate significantly.
The market price of our common stock historically has been, and we expect will continue to be, subject to significant fluctuations. These fluctuations may be due to factors specific to us including those discussed in the risk factors in this section as well as others not currently known to us or that we currently do not believe are material, to changes in securities analysts' earnings estimates or ratings, to our results or future financial guidance falling below our expectations and analysts' and investors' expectations, to factors affecting the computer, software, entertainment, media or electronics industries, or to national or international economic conditions.
Stock markets, in general, have experienced over the years, and continue to experience significant price and volume fluctuations that have affected market prices for companies such as ours and that may be unrelated or disproportionate to the operating performance of the affected companies. These broad market and industry fluctuations may adversely affect the price of our stock, regardless of our operating performance.
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The convertible senior note hedge and warrant transactions entered into in connection with the offering of our convertible senior notes may affect the value of the notes and our common stock.
In connection with the offering of our convertible senior notes, we entered into convertible senior note hedge transactions which are expected to reduce the potential dilution upon conversion of the notes. However, we also entered into warrant transactions which could separately have a dilutive effect on our earnings per share to the extent that the market price per share of our common stock exceeds the applicable strike price of the warrants. In addition, the counterparties to the hedge and warrant transactions, and/or their respective affiliates, may modify their hedge positions by entering into or unwinding various derivatives with respect to our common stock and/or purchasing or selling our common stock in secondary market transactions at any time prior to the maturity of the notes (and are likely to do so during any observation period related to a conversion of notes). This activity could also cause or avoid an increase or a decrease in the market price of our common stock or the notes.
Delaware law, our charter documents and provisions of our debt agreements may impede or discourage a takeover, which could cause the market price of our shares to decline.
We are a Delaware corporation, and the anti-takeover provisions of Delaware law impose various impediments to the ability of a third-party to acquire control of us, even if a change in control would be beneficial to our existing stockholders. Our Board has the power, without stockholder approval, to adopt a stockholder rights plan and/or to designate the terms of one or more series of preferred stock and issue shares of preferred stock. In addition, we may under certain circumstances involving a change of control, be obligated to repurchase all or a portion of our convertible senior notes and any potential acquirer would be required to assume our obligations related to any outstanding notes. We or any possible acquirer may not have available financial resources necessary to repurchase those notes. The ability of our Board to create and issue a new series of preferred stock and certain provisions of Delaware law, our certificate of incorporation and bylaws and the indenture governing our notes could impede a merger, takeover or other business combination involving us or discourage a potential acquirer from making a tender offer for our common stock, which, under certain circumstances, could reduce the market price of our common stock and the value of any outstanding notes.
Our ability to use net operating loss carryforwards to reduce future years' taxes could be substantially limited if we experience an ownership change as defined in the Internal Revenue Code.
Section 382 of the Internal Revenue Code contains rules that limit the ability of a company to use its net operating loss carryforwards in years after an ownership change, which is generally defined as any change in ownership of more than 50% of its stock over a three-year testing period. These rules generally operate by focusing on ownership changes among stockholders owning directly or indirectly 5% or more of the stock of a company and/or any change in ownership arising from a new issuance of stock by the company. If, as a result of future transactions involving our common stock, including purchases or sales of stock by 5% stockholders, we undergo cumulative ownership changes which exceed 50% over the testing period, our ability to use our net operating loss carryforwards would be subject to additional limitations under Section 382.
Generally, if an ownership change occurs, the annual taxable income limitation on the use of net operating loss carryforwards is equal to the product of the applicable long-term tax exempt rate and the value of the company's stock immediately before the ownership change. Depending on the resulting limitation, a portion of our net operating loss carryforwards could expire before we would be able to use them.
Our inability to fully utilize our net operating losses to offset taxable income generated in the future could have a material and negative impact on our future financial position and results of operations.
22
Item 1B. Unresolved Staff Comments
None
Our principal executive offices are located at 622 Broadway, New York, New York in approximately 64,000 square feet of space under a lease expiring in December 2012 for an annual rent of approximately $2.5 million.
Take-Two Interactive Software Europe, our wholly-owned subsidiary, leases 12,500 square feet of office space in Windsor, United Kingdom for an annual rent of approximately $0.6 million plus taxes and utilities, which expires in October 2011. Rockstar North, our wholly-owned subsidiary, leases 42,000 square feet of office space in Edinburgh, Scotland, for an annual rent of approximately $3.2 million. That lease expires in 2014.
2K corporate offices and two development studios occupy approximately 61,000 square feet of leased office space in Novato, California. The lease provides for an annual rent of approximately $2.1 million and expires in 2019.
In addition, our other subsidiaries lease office space in Sydney and Canberra, Australia; Toronto and Vancouver, Canada; Brno and Prague, Czech Republic; Paris, France; Munich, Germany; Breda, Netherlands; Madrid, Spain; Auckland, New Zealand; Geneva, Switzerland; London, Lincoln, and Leeds, United Kingdom; Newton, Singapore; Shanghai, China; Seoul, Korea; Tokyo, Japan and in the United States San Diego, and Northridge, California; Sparks, Maryland; Andover and Quincy, Massachusetts; Cincinnati, Ohio; Kirkland, Washington; for an aggregate annual rent of approximately $8.4 million.
Various lawsuits, claims, proceedings and investigations are pending involving us and certain of our subsidiaries, certain of which are described below in this section. Depending on the amount and the timing, an unfavorable resolution of some or all of these matters could materially affect our business, financial condition, results of operations or cash flows. We have appropriately accrued amounts related to certain legal and other proceedings discussed below. While there is a possibility that a loss may be incurred in excess of the amounts accrued in our financial statements, we believe that such losses, unless otherwise disclosed, would not be material. In addition to the matters described herein, we are, or may become, involved in routine litigation in the ordinary course of business which we do not believe to be material to our business, financial condition, results of operations or cash flows.
Wilamowsky v. Take-Two et al. On September 29, 2010, an individual claiming to be a shareholder of Take-Two filed a Complaint in the United States District Court for the Southern District of New York (the "SDNY Court") against the Company, its former Chief Executive Officer, and three former directors. Wilamowsky alleged that he sold short shares of Take-Two stock between March 2004 and July 2006, and as a result of alleged misstatements regarding stock options backdating, the Company's stock price remained at artificially high levels during that period. Wilamowsky claims he was therefore forced to cover his short sales with purchases of Take-Two stock at prices that were higher than the true value of those shares. The Complaint alleges against all defendants violations of §10(b) of the Exchange Act and Rule 10b-5, breaches of fiduciary duty and unjust enrichment. In addition, the Complaint alleges violations §20(a) of the Exchange Act against our former Chief Executive Officer. Wilamowsky's claims arise from the same allegations of stock options backdating that were alleged in In re Take-Two Interactive Securities Litigation, a class action that was previously settled and dismissed on October 19, 2010, and from which settlement Wilamowsky, as a short seller, was excluded.
23
On November 17, 2010, the Company and the individual defendants sought leave to file motions to dismiss all of Wilamowsky's claims, in accordance with the presiding judge's individual rules. A pre-motion hearing to address defendants' request was held on December 14, 2010, at which the requested leave was granted, and on January 14, 2011 defendants filed their motions. The matter was fully briefed as of January 28, 2011, and we await the Court's ruling or request for a hearing. We believe Wilamowsky's claims are without merit and intend to defend against them vigorously.
Item 4. (Removed and Reserved)
24
PART II
Item 5. Market for Registrant's Common Equity, Related Stockholder Matters and Issuer Purchases of Equity Securities
Market Information
Our common stock trades on the NASDAQ Global Select Market under the symbol "TTWO." The following table sets forth, for the periods indicated, the range of the high and low sale prices for our common stock as reported by NASDAQ.
|
High | Low | |||||
---|---|---|---|---|---|---|---|
Fiscal Year Ended March 31, 2011 |
|||||||
First Quarter ended June 30, 2010 |
$ |
11.84 |
$ |
8.98 |
|||
Second Quarter ended September 30, 2010 |
10.83 | 7.98 | |||||
Third Quarter ended December 31, 2010 |
13.62 | 9.77 | |||||
Fourth Quarter ended March 31, 2011 |
16.75 | 12.04 | |||||
Fiscal Year Ended March 31, 2010 |
|||||||
First Quarter ended June 30, 2009 |
$ |
9.97 |
$ |
7.52 |
|||
Second Quarter ended September 30, 2009 |
12.21 | 7.97 | |||||
Third Quarter ended December 31, 2009 |
12.57 | 7.00 | |||||
Fourth Quarter ended March 31, 2010 |
10.82 | 8.94 |
The number of record holders of our common stock was 87 as of May 23, 2011.
Dividend Policy
We have never declared or paid cash dividends. We currently anticipate that all future earnings will be retained to finance the growth of our business and we do not expect to declare or pay any cash dividends in the foreseeable future. The payment of dividends in the future is within the discretion of our Board of Directors and will depend upon future earnings, capital requirements and other relevant factors. Our current credit agreement restricts the payment of dividends on our stock.
Securities Authorized for Issuance under Equity Compensation Plans
The table setting forth this information is included in Part IIIItem 12, Security Ownership of Certain Beneficial Owners and Management and Related Stockholder Matters.
25
Stock Performance Graph
The following line graph compares, from October 31, 2005 through March 31, 2011, the cumulative total stockholder return on our common stock with the cumulative total return on the stocks comprising the NASDAQ Composite Index and the stocks comprising a peer group index consisting of Activision Blizzard, Electronic Arts and THQ. The comparison assumes $100 was invested on October 31, 2005 in our common stock and in each of the following indices and assumes reinvestment of all cash dividends, if any, paid on such securities. We have not paid any cash dividends and, therefore, our cumulative total return calculation is based solely upon stock price appreciation and not upon reinvestment of cash dividends. Historical stock price is not necessarily indicative of future stock price performance.
Comparison of 65 Month Cumulative Total Return*
Among Take-Two Interactive Software, Inc., The NASDAQ Composite Index and a Peer Group
March 2011
|
October 31, 2005 |
October 31, 2006 |
October 31, 2007 |
October 31, 2008 |
October 31, 2009 |
March 31, 2010 |
March 31, 2011 |
|||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Take-Two Interactive Software, Inc. |
100.00 | 67.76 | 90.95 | 57.45 | 53.14 | 47.81 | 74.45 | |||||||||||||||
NASDAQ Composite-Total Returns |
100.00 | 112.48 | 136.94 | 83.11 | 99.81 | 116.75 | 136.83 | |||||||||||||||
Peer Group |
100.00 | 96.19 | 116.05 | 61.81 | 51.48 | 56.62 | 53.95 |
26
Item 6. Selected Financial Data
The following tables present selected financial data for the fiscal year ended March 31, 2011, five months ended March 31, 2010 and the four fiscal years ended October 31, 2009 (in thousands, except per share data).
|
|
|
Fiscal Year Ended October 31, | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Fiscal Year Ended March 31, 2011 |
Five Months Ended March 31, 2010 |
||||||||||||||||||
STATEMENT OF OPERATIONS DATA: |
2009 | 2008 | 2007 | 2006(1) | ||||||||||||||||
Net revenue |
$ | 1,136,876 | $ | 359,231 | $ | 701,057 | $ | 1,231,106 | $ | 695,828 | $ | 761,427 | ||||||||
Cost of goods sold |
689,381 | 222,396 | 467,576 | 709,719 | 475,737 | 573,314 | ||||||||||||||
Gross profit |
447,495 | 136,835 | 233,481 | 521,387 | 220,091 | 188,113 | ||||||||||||||
Selling and marketing |
176,294 | 72,402 | 141,962 | 154,396 | 115,203 | 121,760 | ||||||||||||||
General and administrative |
109,484 | 43,466 | 130,376 | 166,228 | 145,657 | 149,631 | ||||||||||||||
Research and development |
69,576 | 25,279 | 63,748 | 63,929 | 48,455 | 64,258 | ||||||||||||||
Business reorganization and related |
| | | 4,478 | 17,467 | | ||||||||||||||
Impairment of goodwill and long-lived assets |
| | | | | 15,608 | ||||||||||||||
Depreciation and amortization |
14,999 | 6,622 | 17,574 | 21,322 | 21,206 | 20,042 | ||||||||||||||
Total operating expenses |
370,353 | 147,769 | 353,660 | 410,353 | 347,988 | 371,299 | ||||||||||||||
Income (loss) from operations |
77,142 | (10,934 | ) | (120,179 | ) | 111,034 | (127,897 | ) | (183,186 | ) | ||||||||||
Interest and other, net |
(13,519 | ) | (11,352 | ) | (5,771 | ) | (3,279 | ) | (629 | ) | 3,468 | |||||||||
Income (loss) from continuing operations before income taxes |
63,623 | (22,286 | ) | (125,950 | ) | 107,755 | (128,526 | ) | (179,718 | ) | ||||||||||
Provision for income taxes |
9,819 | 4,266 | 4,487 | 13,271 | 9,943 | 2,254 | ||||||||||||||
Income (loss) from continuing operations |
53,804 | (26,552 | ) | (130,437 | ) | 94,484 | (138,469 | ) | (181,972 | ) | ||||||||||
Income (loss) from discontinued operations, net of taxes |
(5,346 | ) | (2,250 | ) | (10,017 | ) | 2,613 | 63 | (2,917 | ) | ||||||||||
Net income (loss) |
$ | 48,458 | $ | (28,802 | ) | $ | (140,454 | ) | $ | 97,097 | $ | (138,406 | ) | $ | (184,889 | ) | ||||
Earnings (loss) per share: |
||||||||||||||||||||
Continuing operations |
$ | 0.62 | $ | (0.34 | ) | $ | (1.70 | ) | $ | 1.23 | $ | (1.93 | ) | $ | (2.56 | ) | ||||
Discontinued operations |
(0.06 | ) | (0.03 | ) | (0.13 | ) | 0.03 | | (0.04 | ) | ||||||||||
Basic earnings (loss) per share |
$ | 0.56 | $ | (0.37 | ) | $ | (1.83 | ) | $ | 1.26 | $ | (1.93 | ) | $ | (2.60 | ) | ||||
Continuing operations |
$ | 0.62 | $ | (0.34 | ) | $ | (1.70 | ) | $ | 1.22 | $ | (1.93 | ) | $ | (2.56 | ) | ||||
Discontinued operations |
(0.06 | ) | (0.03 | ) | (0.13 | ) | 0.03 | | (0.04 | ) | ||||||||||
Diluted earnings (loss) per share |
$ | 0.56 | $ | (0.37 | ) | $ | (1.83 | ) | $ | 1.25 | $ | (1.93 | ) | $ | (2.60 | ) | ||||
Weighted average shares outstanding: |
||||||||||||||||||||
Basic |
86,127 | 78,453 | 76,815 | 77,254 | 71,860 | 71,012 | ||||||||||||||
Diluted |
86,139 | 78,453 | 76,815 | 77,666 | 71,860 | 71,012 |
|
As of March 31, | As of October 31, | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
BALANCE SHEET DATA: |
2011 | 2010 | 2009 | 2008 | 2007 | 2006 | |||||||||||||
Cash and cash equivalents |
$ | 280,359 | $ | 145,838 | $ | 102,083 | $ | 280,277 | $ | 77,757 | $ | 132,480 | |||||||
Working capital |
335,715 | 216,733 | 274,274 | 358,355 | 186,362 | 281,327 | |||||||||||||
Total assets |
971,659 | 839,276 | 1,007,128 | 1,083,352 | 831,143 | 868,806 | |||||||||||||
Long-term debt |
107,239 | 99,865 | 97,063 | 70,000 | 18,000 | | |||||||||||||
Total liabilities |
356,380 | 318,653 | 461,502 | 468,234 | 359,989 | 318,414 | |||||||||||||
Stockholders' equity |
615,279 | 520,623 | 545,626 | 615,118 | 471,154 | 550,392 |
27
Item 7. Management's Discussion and Analysis of Financial Condition and Results of Operations
Overview
Our Business
We are a global publisher and developer of interactive entertainment software. Our business consists of our wholly-owned labels Rockstar Games and 2K, which publishes its titles under 2K Games, 2K Sports and 2K Play. We develop, publish, market and sell software titles for gaming and entertainment hardware platforms and peripherals including: Sony's PlayStation®3 ("PS3") and PlayStation®2 ("PS2") computer entertainment systems and the PlayStation®Move for the PS3 ("Move"); Sony's PSP® (PlayStation®Portable) ("PSP") system; Microsoft's Xbox 360® ("Xbox 360") video game and entertainment system and Kinect for the Xbox 360 ("Kinect"); Nintendo's Wii ("Wii") and DS ("DS") systems; the PC; and Apple's iPhone® ("iPhone"), iPod® touch ("iPod touch") and iPad ("iPad"). We also selectively develop and publish titles for digital distribution via Sony's PlayStation® Network ("PSN") and Microsoft's Xbox LIVE® Marketplace ("Xbox LIVE") and Xbox LIVE® Arcade ("XBLA"), as well as digitally offer our PC titles through online download stores and services such as Steam. The global installed base for the prior generation of platforms, including PS2 and DS ("prior generation platforms") is substantial. The release of the PS3, Xbox 360, and Wii platforms ("current generation platforms") has further expanded the video game software market. We are continuing to increase the number of titles released on the current generation platforms while also selectively developing titles for certain prior generation platforms such as PS2 and DS given their significant installed base, as long as it is economically attractive to do so. We have pursued a strategy of capitalizing on the widespread market acceptance of interactive entertainment, as well as the growing popularity of innovative action, adventure, racing, role-playing, sports and strategy games that appeal to the expanding demographic of video game players.
We endeavor to be the most creative, innovative and efficient company in our industry. Our strategy is to capitalize on the widespread popularity of interactive entertainment by focusing on publishing a select number of high quality titles for which we can create sequels and build successful franchises. We develop and market most of our frontline products internally and own the intellectual property associated with most of our titles, which we believe best positions us financially and competitively. We have established a portfolio of proprietary software content for the major hardware platforms in a wide range of genres including action, adventure, racing, role-playing, sports and strategy, which we distribute world-wide. We believe that our commitment to creativity and innovation is a distinguishing strength, allowing us to differentiate many of our products in the marketplace by combining advanced technology with compelling storylines and characters that provide unique gameplay experiences for consumers. We have created, acquired or licensed a group of highly recognizable brands to match the variety of consumer demographics we aspire to serve, ranging from adults to children and game enthusiasts to casual gamers.
Our revenue is primarily derived from the sale of internally developed software titles and software titles developed by third-parties for our benefit. Operating margins are dependent in part upon our ability to continually release new, commercially successful products and to manage software product development costs. We have internal development studios located in Australia, Canada, China, Czech Republic, the United Kingdom and the United States.
We expect Rockstar Games, our wholly-owned publisher of the Grand Theft Auto, Midnight Club, Red Dead and other popular franchises, to continue to be a leader in the action product category and create groundbreaking entertainment by leveraging our existing titles as well as developing new brands. Software titles published by our Rockstar Games label are primarily internally developed. We believe that Rockstar has established a uniquely original, popular cultural phenomenon with its Grand Theft Auto series and continues to expand on our established franchises by releasing sequels as well as offering downloadable episodes and content. Rockstar is also well known for developing brands in other genres, including the Bully, Manhunt and Max Payne franchises.
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2K Games has published a variety of popular entertainment properties across multiple genres and platforms and we expect 2K Games to continue to develop new and successful franchises in the future. 2K Games' internally owned and developed franchises include the critically acclaimed, multi-million unit selling BioShock, Mafia, and Sid Meier's Civilization series. 2K Games has also published titles that were externally developed, such as The Darkness and Borderlands, which has become another key franchise for 2K Games since its launch in October 2009.
Our 2K Sports series, which includes Major League Baseball 2K, NBA 2K and NHL 2K, provides annual revenue streams since they are generally published on a yearly basis. We develop most of our 2K Sports software titles through our internal development studios including the Major League Baseball 2K series, NBA 2K series, NHL 2K series and our Top Spin tennis series. 2K Sports has secured long-term, third-party exclusive licensing relationships with Major League Baseball Properties, the Major League Baseball Players Association and Major League Baseball Advanced Media. In addition, 2K Sports has secured licensing agreements with the National Basketball Association ("NBA") and the National Hockey League ("NHL"). NBA 2K is the top rated and top selling basketball simulation franchise through March 2011, according to Gameranking.com and The NPD Group estimates of U.S. retail video game sales.
2K Play focuses on developing and publishing titles for the casual and family-friendly games market. 2K Play titles are developed by both internal development studios and third-party developers. Internally developed titles include Carnival Games and Birthday Party Bash. 2K Play also has a partnership with Nickelodeon to publish video games based on its top rated Nick Jr. titles such as Dora the Explorer; Go, Diego, Go!; Ni Hao, Kai-lan and The Backyardigans. We expect family-oriented gaming to continue to be a component of our industry in the future.
We also have expansion initiatives in the Asia-Pacific markets, where our strategy is to broaden the distribution of our existing products, expand our business in Japan, and establish an online gaming presence, especially in China and Korea. During the fiscal year ended October 31, 2009, 2K Sports secured a multi-year license from the NBA to develop an online version of the NBA simulation game in China, Taiwan, South Korea and Southeast Asia.
Discontinued operations
In February 2010, we completed the sale to SYNNEX Corporation ("Synnex") of our Jack of all Games third-party distribution business, which primarily distributed third-party interactive entertainment software, hardware and accessories in North America for approximately $44.0 million, including $37.3 million in cash, subject to purchase price adjustments, and up to an additional $6.7 million, subject to the achievement of certain items, which were not met. In April 2011, we settled on the purchase price adjustments and as a result the purchase price was lowered by $1.5 million. Consequently, the net purchase price after the settlement was $35.8 million. The financial results of this business, which were previously reported as our distribution business, have been classified as discontinued operations in our Consolidated Statements of Operations for all periods presented. The assets and liabilities of this business are reflected as assets and liabilities of discontinued operations in the Consolidated Balance Sheets for all periods presented. See Note 2 to our Consolidated Financial Statements for additional information regarding discontinued operations.
Trends and Factors Impacting our Business
Product Release Schedule. Our financial results are affected by the timing of our product releases and the commercial success of those titles. Our Grand Theft Auto products in particular have historically accounted for a substantial portion of our revenue. The timing of our Grand Theft Auto releases varies significantly, which in turn impacts our financial performance on a quarterly and annual basis.
Economic Environment and Retailer Performance. We continue to monitor economic conditions which may have unfavorable impacts on our businesses, such as deteriorating consumer demand, pricing pressure
29
on our products, credit quality of our receivables, and foreign currency exchange rates. Our business is dependent upon a limited number of customers who account for a significant portion of our revenue. The economic environment has impacted our customers in the past, and may do so in the future. Bankruptcies or consolidations of our large retail customers could seriously hurt our business, due to uncollectible accounts receivables and the concentration of purchasing power among the remaining large retailers. Our business is also negatively impacted by the actions of certain of our large customers, who sell used copies of our games, which reduces demand for new copies of our games. We now offer downloadable episodes for certain of our titles. While this may serve to reduce some used game sales, we expect sales of used games to continue to affect our business.
Hardware Platforms. The majority of our products are made for the hardware platforms developed by three companiesSony, Microsoft and Nintendo. The success of our business is dependent upon the consumer acceptance of these platforms and the continued growth in the installed base of these platforms. When new hardware platforms are introduced, demand for software based on older platforms declines, which may negatively affect our business. Additionally, our development costs are generally higher for titles based on new platforms, and we have limited ability to predict the consumer acceptance of the new platforms, which may impact our sales and profitability. As a result, we believe it is important to focus our development efforts on a select number of titles, which is consistent with our strategy.
International Operations. Sales in international markets, primarily in Europe, have accounted for a significant portion of our revenue. We have also recently expanded our Asian operations in an effort to increase our geographical scope and diversify our revenue base. We are subject to risks associated with foreign trade, including credit risks and consumer acceptance of our products and our financial results may be impacted by fluctuations in foreign currency exchange rates.
Online Content and Digital Distribution. The interactive entertainment software industry is delivering a growing amount of content through digital online delivery methods. We provide a variety of online delivered products and services. A number of our titles that are available through retailers as packaged goods products are also available through direct digital download through the Internet (from websites we own and others owned by third-parties). We also offer downloadable add-on content to our packaged goods titles. In addition, we have several initiatives underway to develop online games primarily for Asian markets. We expect online delivery of games and game services to become an increasing part of our business over the long-term.
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Product Releases
We released the following key titles in fiscal year 2011:
Title | Publishing Label |
Internal or External Development |
Platform(s) | Date Released | |||||
---|---|---|---|---|---|---|---|---|---|
First quarter ended June 30, 2010 |
|||||||||
Grand Theft Auto: Episodes from Liberty City |
Rockstar Games | Internal | PS3, PC | April 13, 2010 | |||||
Red Dead Redemption |
Rockstar Games | Internal | PS3, Xbox 360 | May 18, 2010 | |||||
Second quarter ended September 30, 2010 |
|||||||||
Mafia® II |
2K Games | Internal | PS3, Xbox 360, PC | August 24, 2010 | |||||
NHL® 2K11 |
2K Sports | Internal | Wii, iPhone, iPod touch | August 24, 2010 | |||||
New Carnival Games® |
2K Play | Internal | Wii, DS | September 21, 2010 | |||||
Sid Meier's Civilization® V |
2K Games | Internal | PC | September 21, 2010 | |||||
Third quarter ended December 31, 2010 |
|||||||||
NBA® 2K11 |
2K Sports | Internal | PS3, PS2, PSP, Xbox 360, Wii, PC | October 5, 2010 | |||||
Red Dead Redemption Undead Nightmare |
Rockstar Games | Internal | PS3, Xbox 360 | October 14, 2010 | |||||
Grand Theft Auto IV: Complete |
Rockstar Games | Internal | PS3, Xbox 360 | October 26, 2010 | |||||
Nickelodeon Fit |
2K Play | External | Wii | November 10, 2010 | |||||
Fourth quarter ended March 31, 2011 |
|||||||||
Major League Baseball 2K11 |
2K Sports | Internal | PS3, PS2, PSP, Xbox 360, Wii, PC | March 8, 2011 | |||||
Top Spin 4 |
2K Sports | Internal | PS3, Xbox 360, Wii | March 15, 2011 |
Product Pipeline
We have announced expected release dates for the following key titles (this list does not represent all titles currently in development):
Title | Publishing Label | Internal or External Development |
Platform(s) | Actual/ Expected Release Date |
||||
---|---|---|---|---|---|---|---|---|
L.A. Noire |
Rockstar Games | External | PS3, Xbox 360 | May 17, 2011 (released) | ||||
Duke Nukem Forever |
2K Games | External | PS3, Xbox 360, PC | June 10, 2011 | ||||
The Darkness II |
2K Games | External | PS3, Xbox 360, PC | October 4, 2011 | ||||
XCOM® |
2K Games | Internal | Xbox 360, PC | Fiscal year 2012 | ||||
BioShock® Infinite |
2K Games | Internal | PS3, Xbox 360, PC | Calendar year 2012 | ||||
Spec Ops: The Line |
2K Games | External | PS3, Xbox 360, PC | Fiscal year 2013 | ||||
Max Payne 3 |
Rockstar Games | Internal | PS3, Xbox 360, PC | To be announced |
Fiscal 2011 Financial Summary
Our fiscal year ended March 31, 2011 net revenue was led by titles from a variety of our top franchises, including Red Dead Redemption, NBA 2K11 and Mafia II. Our net revenue grew to $1,136.9 million, an increase of $373.9 million or 49.0% from the fiscal year ended March 31, 2010.
For the fiscal year ended March 31, 2011, our net income was $48.5 million, as compared to a net loss of $123.0 million in the prior year. Earnings per share for the fiscal year ended March 31, 2011 was $0.56, as compared to a net loss per share of $1.58 for the fiscal year ended March 31, 2010. Net income increased for the fiscal year ended March 31, 2011 as compared to the fiscal year ended March 31, 2010 primarily as a result of (1) an increase of $373.9 million in net revenue, (2) an increase of 4 points in our gross profit as a percent of net revenue, (3) a decrease of 13 points in our operating expenses as a percent of net revenue, (4) a decrease of $5.3 million in interest and other, net, expense and (5) the recognition of a $14.8 million goodwill and intangible assets impairment charge, which is reported in loss from discontinued operations, for the fiscal year ended March 31, 2010.
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At March 31, 2011, we had $280.4 million of cash and cash equivalents, compared to $145.8 million at March 31, 2010. Our increase in cash and cash equivalents from March 31, 2010 was primarily derived from operating cash flows.
Critical Accounting Policies and Estimates
The preparation of financial statements in conformity with generally accepted accounting principles in the United States of America ("GAAP") requires management to make estimates and assumptions about future events and apply judgments that affect the reported amounts of assets and liabilities and the disclosure of contingent assets and liabilities at the dates of the financial statements and the reported amounts of net revenues and expenses during the reporting periods. We base our estimates, assumptions and judgments on historical experience, current trends and other factors that management believes to be relevant at the time our Consolidated Financial Statements are prepared. On a regular basis, management reviews the accounting policies, assumptions, estimates and judgments to ensure that our financial statements are fairly presented in accordance with GAAP. However, because future events and their effects cannot be determined with certainty, actual amounts could differ significantly from these estimates.
We have identified the policies below as critical to our business operations and the understanding of our financial results and they require management's most difficult, subjective or complex judgments, resulting from the need to make estimates about the effect of matters that are inherently uncertain. The impact and any associated risks related to these policies on our business operations is discussed throughout Management's Discussion and Analysis of Financial Condition and Results of Operations where such policies affect our reported and expected financial results. For a detailed discussion on the application of these and other accounting policies, see Note 1 to the Consolidated Financial Statements included in Item 8. Management has reviewed these critical accounting estimates and related disclosures with the Audit Committee of our Board of Directors.
Revenue Recognition
We recognize revenue upon the transfer of title and risk of loss to our customers. Accordingly, we recognize revenue for software titles when there is (1) persuasive evidence that an arrangement with the customer exists, which is generally based on a customer purchase order, (2) the product is delivered, (3) the selling price is fixed or determinable and (4) collection of the customer receivable is deemed probable. Certain products are sold to customers with a street date (i.e., the earliest date these products may be sold by retailers). For these products we recognize revenue on the later of the street date or the sale date.
Our payment arrangements with customers typically provide net 30 and 60 day terms. Advances received for licensing and exclusivity arrangements are reported on our Consolidated Balance Sheets as deferred revenue until we meet our performance obligations, at which point we recognize the revenue.
Some of our software products provide limited online functionality at no additional cost to the consumer. Generally, we consider such features to be incidental to the overall product offering and an inconsequential deliverable. Accordingly, we do not defer revenue related to products containing such online features. We determine whether our products contain substantial online functionality by evaluating the significance of the development effort and the nature of the online features, the extent of anticipated marketing focus on the online features, the significance of the online features to the customers' anticipated overall gameplay experience, and the significance of our post sale obligations to customers. Overall, online play functionality is still an emerging area for us, and we continue to monitor this developing functionality and its significance to our products.
In addition, some of our software products are sold exclusively as downloads of digital content for which the consumer takes possession of the digital content for a fee. Revenue from product downloads is
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generally recognized when the download is made available (assuming all other recognition criteria are met).
Certain of our software products include in-game advertising for third-party products. Advance payments received for in-game advertising are reported on the balance sheet as deferred revenue until we meet our performance obligations, at which point we recognize the revenue, which is generally at the time of the initial release of the product.
Revenue is recognized after deducting estimated reserves for returns, price concessions and other allowances. In circumstances when we do not have a reliable basis to estimate returns and price concessions or are unable to determine that collection of a receivable is probable, we defer the revenue until such time as we can reliably estimate any related returns and allowances and determine that collection of the receivable is probable.
Allowances for Returns, Price Concessions and Other Allowances
We accept returns and grant price concessions in connection with our publishing arrangements. Following reductions in the price of our products, we grant price concessions to permit customers to take credits against amounts they owe us with respect to merchandise unsold by them. Our customers must satisfy certain conditions to entitle them to return products or receive price concessions, including compliance with applicable payment terms and confirmation of field inventory levels.
Our distribution arrangements with customers generally do not give them the right to return titles or to cancel firm orders. However, we occasionally accept returns from our customers for stock balancing and make accommodations to customers, which include credits and returns, when demand for specific titles falls below expectations.
We make estimates of future product returns and price concessions related to current period product revenue. We estimate the amount of future returns and price concessions for published titles based upon, among other factors, historical experience and performance of the titles in similar genres, historical performance of the hardware platform, customer inventory levels, analysis of sell-through rates, sales force and retail customer feedback, industry pricing, market conditions and changes in demand and acceptance of our products by consumers.
Significant management judgments and estimates must be made and used in connection with establishing the allowance for returns and price concessions in any accounting period. We believe we can make reliable estimates of returns and price concessions. However, actual results may differ from initial estimates as a result of changes in circumstances, market conditions and assumptions. Adjustments to estimates are recorded in the period in which they become known.
Software Development Costs and Licenses
Capitalized software development costs include direct costs incurred for internally developed titles and payments made to third-party software developers under development agreements.
We capitalize internal software development costs (including stock-based compensation, specifically identifiable employee payroll expense and incentive compensation costs related to the completion and release of titles), third-party production and other content costs, subsequent to establishing technological feasibility of a software title. Technological feasibility of a product includes the completion of both technical design documentation and game design documentation. Significant management judgment and estimates are utilized in establishing technological feasibility.
We enter into agreements with third-party developers that require us to make payments for game development and production services. In exchange for these payments, we receive the exclusive publishing and distribution rights to the finished game title as well as, in some cases, the underlying intellectual property rights. Such agreements allow us to fully recover these payments to the developers at an agreed
33
upon royalty rate earned on the subsequent retail sales of such software, net of any agreed upon costs. We capitalize all development and production service payments to third-party developers as software development costs. On a product-by-product basis, we reduce software development costs and record a corresponding amount of research and development expense for any costs incurred by third-party developers prior to establishing technological feasibility of a product. We typically enter into agreements with third-party developers after completing the technical design documentation for our products and therefore record the design costs leading up to a signed development contract as research and development expense. When we contract with third-party developers, we generally select third-party developers that have proven technology and experience in the genre of the software being developed, which often allows for the establishment of technological feasibility early in the development cycle. In instances where the documentation of the design and technology are not in place prior to an executed contract, we monitor the software development process and require our third-party developers to adhere to the same technological feasibility standards that apply to our internally developed products.
Licenses consist of payments and guarantees made to holders of intellectual property rights for use of their trademarks, copyrights or other intellectual property rights in the development of our products. Agreements with license holders generally provide for guaranteed minimum royalty payments for use of their intellectual property. Guaranteed minimum payments are initially recorded as an asset (licenses) and as a liability (accrued licenses) upon execution of a licensing agreement, provided that no significant performance remains to be completed by the licensor. When significant performance remains to be completed by the licensor, we record payments when actually paid.
Certain licenses, especially those related to our sports products, extend over multi-year periods and encompass multiple game titles. In addition to guaranteed minimum payments, these licenses frequently contain provisions that could require us to pay royalties to the license holder based on pre-agreed unit sales thresholds.
Amortization of capitalized software development costs and licenses commences when a product is released and is recorded on a title-by-title basis in cost of goods sold. For capitalized software development costs, amortization is calculated using (1) the proportion of current year revenues to the total revenues expected to be recorded over the life of the title or (2) the straight-line method over the remaining estimated useful life of the title, whichever is greater. For capitalized licenses, amortization is calculated as a ratio of (1) current period revenues to the total revenues expected to be recorded over the remaining life of the title or (2) the contractual royalty rate based on actual net product sales as defined in the licensing agreement, whichever is greater.
Significant management judgments and estimates are utilized in the assessment of the recoverability of capitalized software costs. At each balance sheet date, or earlier if an indicator of impairment exists, we evaluate the recoverability of capitalized software costs, licenses and any other unrecognized minimum commitments that have not been paid, using an undiscounted future cash flow analysis. We use various measures to evaluate expected product performance and estimate future revenues for our software titles including historical performance of comparable titles; orders for titles prior to release; and the estimated performance of a sequel title based on the performance of the title on which the sequel is based. When management determines that the value of a title is unlikely to be recovered by product sales, capitalized costs are charged to cost of goods sold in the period in which such determination is made.
We have established profit and unit sales based internal royalty programs that provide for certain of our employees to participate in the success of software titles that they assist in developing. Royalties earned by employees under this program are recorded as cost of goods sold as they are incurred.
Fair Value Estimates
The preparation of financial statements in conformity with GAAP often requires us to determine the fair value of a particular item to fairly present our Consolidated Financial Statements. Without an independent
34
market or another representative transaction, determining the fair value of a particular item requires us to make several assumptions that are inherently difficult to predict and can have a material impact on the conclusion of the appropriate accounting.
There are various valuation techniques used to estimate fair value. These include (1) the market approach where market transactions for identical or comparable assets or liabilities are used to determine the fair value, (2) the income approach, which uses valuation techniques to convert future amounts (for example, future cash flows or future earnings) to a single present amount, and (3) the cost approach, which is based on the amount that would be required to replace an asset. For many of our fair value estimates, including our estimates of the fair value of acquired intangible assets, we use the income approach. Using the income approach requires the use of financial models, which require us to make various estimates including, but not limited to (1) the potential future cash flows for the asset, liability or equity instrument being measured, (2) the timing of receipt or payment of those future cash flows, (3) the time value of money associated with the delayed receipt or payment of such cash flows, and (4) the inherent risk associated with the cash flows (risk premium). Making these cash flow estimates are inherently difficult and subjective, and, if any of the estimates used to determine the fair value using the income approach turns out to be inaccurate, our financial results may be negatively impacted. Furthermore, relatively small changes in many of these estimates can have a significant impact on the estimated fair value resulting from the financial models or the related accounting conclusion reached. For example, a relatively small change in the estimated fair value of an asset may change a conclusion as to whether an asset is impaired. While we are required to make certain fair value assessments associated with the accounting for several types of transactions, the following areas are the most sensitive to the assessments:
Inventory Obsolescence. We regularly review inventory quantities on-hand and in the retail channels and record an inventory provision for excess or obsolete inventory based on the future expected demand for our products. Significant changes in demand for our products would impact management's estimates in establishing our inventory provision. We write down inventory based on excess or obsolete inventories determined primarily by future anticipated demand for our products. Inventory write-downs are measured as the difference between the cost of the inventory and market value, based upon assumptions about future demand that are inherently difficult to assess.
Business CombinationsGoodwill and Intangible Assets. We must estimate the fair value of assets acquired and liabilities assumed in a business combination. Our assessment of the estimated fair value of each of these can have a material effect on our reported results as intangible assets are amortized over various lives. Furthermore, a change in the estimated fair value of an asset or liability often has a direct impact on the amount to recognize as goodwill, which is an asset that is not amortized. Often determining the fair value of these assets and liabilities assumed requires an assessment of expected use of the asset, the expected cost to extinguish the liability or our expectations related to the timing and the successful completion of development of an acquired in-process technology. Such estimates are inherently difficult and subjective and can have a material impact on our financial statements.
We use either the income, cost or market approach to aid in our conclusions of such fair values and asset lives. The income approach presumes that the value of an asset can be estimated by the net economic benefit to be received over the life of the asset, discounted to present value. The cost approach presumes that an investor would pay no more for an asset than its replacement or reproduction cost. The market approach estimates value based on what other participants in the market have paid for reasonably similar assets. Although each valuation approach is considered in valuing the assets acquired, the approach ultimately selected is based on the characteristics of the asset and the availability of information.
We evaluate our goodwill annually for impairment or whenever events or changes in circumstances indicate the fair value of a reporting unit is below its carrying amount. The determination of whether or not goodwill has become impaired involves a significant level of judgment in the assumptions underlying the approach used to determine the value of our reporting units. Changes in our strategy and/or market
35
conditions could significantly impact these judgments and require reductions to recorded intangible asset balances.
Long-lived assets. We review long-lived assets for impairment whenever events or changes in circumstances indicate that the related carrying amounts may not be recoverable. Determining whether impairment has occurred typically requires various estimates and assumptions, including determining which cash flows are directly related to the potentially impaired asset, the useful life over which cash flows will occur, their amount and the asset's residual value, if any. In turn, measurement of an impairment loss requires a determination of fair value, which is based on the best information available. We use internal discounted cash flow estimates, quoted market prices when available and independent appraisals, as appropriate, to determine fair value. We derive the required cash flow estimates from our historical experience and our internal business plans and apply an appropriate discount rate.
Stock-based Compensation
Stock-based compensation expense is measured at the grant date based on the fair value of the award and is recognized as expense over the vesting period. Determining the fair value of stock-based awards at the grant date requires judgment, including, in the case of stock option awards, estimating expected stock volatility. In addition, judgment is also required in estimating the amount of stock-based awards that are expected to be forfeited. If actual results differ significantly from these estimates, stock-based compensation expense and our results of operations could be materially impacted.
We have granted stock options to non-employees, which were subject to variable accounting. When variable accounting is applied to stock option grants, we re-measure the fair value of the unvested options at the end of each reporting period or until the options are cancelled or expire unexercised. Compensation expense in any given period is calculated as the difference between total earned compensation at the end of the period, less total earned compensation at the beginning of the period, both of which are based on the price of our common stock at such dates. As a result, fluctuations in the price of our common stock will change compensation expense recognized by us each reporting period.
We have also granted time and market-based restricted stock awards to employees and non-employees. Time-based and market-based awards to non-employees are subject to variable accounting. For the time-based restricted stock grants to non-employees, we cumulatively remeasure the fair value at the end of every period based on the month end closing price of our common stock. Market-based restricted stock awards vest based on the relative performance of our common stock to a composite index. We calculate the fair value of market-based restricted stock using a Monte Carlo Simulation method, which requires a substantial number of inputs and estimates of future market conditions and considers the range of various vesting probabilities. As a result, expense recorded for our non-employee awards can fluctuate substantially from period to period.
Income Taxes
We record a tax provision for the anticipated tax consequences of the reported results of operations. The provision for income taxes is computed using the asset and liability method, under which deferred income taxes are recognized for differences between the financial statement and tax bases of assets and liabilities at currently enacted statutory tax rates for the years in which the differences are expected to reverse. The effect on deferred taxes of a change in tax rates is recognized in income in the period that includes the enactment.
We record a valuation allowance to reduce our deferred tax assets to the amount that is more likely than not to be realized. Our cumulative pre-tax loss in recent fiscal years represents sufficient evidence for us to determine that the establishment of a valuation allowance against the deferred tax asset is appropriate. This valuation allowance offsets deferred tax assets associated with future tax deductions as well as carryforward items.
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Our future effective tax rates could be adversely affected by earnings being lower than anticipated in countries where we have lower statutory rates, changes in the valuation of our deferred tax assets or liabilities, or changes in tax laws or interpretations thereof. In addition, our filed tax returns are subject to examination by the Internal Revenue Service and other tax authorities. We regularly assess the likelihood of adverse outcomes resulting from these examinations to determine the adequacy of our provision for income taxes.
We recognize and measure uncertain tax positions and record tax benefits when it is more likely than not that the tax position will be sustained on examination by the taxing authorities, based on the technical merits of the position. The tax benefits recognized in the financial statements from such positions are then measured based on the largest benefit that has a greater than 50% likelihood of being realized upon ultimate settlement.
At each period end, it is necessary for us to make certain estimates and assumptions to compute the provision for income taxes including allocations of certain transactions to different tax jurisdictions, amounts of permanent and temporary differences, the likelihood of deferred tax assets being recovered and the outcome of contingent tax risks. These estimates and assumptions are revised as new events occur, more experience is acquired and additional information is obtained. The impact of these revisions is recorded in income tax expense or benefit in the period in which they become known.
Recently Issued Accounting Pronouncements
Amendments to Variable Interest Entity Guidance
On April 1, 2010, the Company adopted new guidance which requires an enterprise to determine whether its variable interest or interests give it a controlling financial interest in a variable interest entity. The primary beneficiary of a variable interest entity is the enterprise that has both (1) the power to direct the activities of a variable interest entity that most significantly impacts the entity's economic performance and (2) the obligation to absorb losses of the entity that could potentially be significant to the variable interest entity or the right to receive benefits from the entity that could potentially be significant to the variable interest entity. The guidance also requires ongoing reassessments of whether an enterprise is the primary beneficiary of a variable interest entity. The adoption of this new guidance did not have any impact on our consolidated financial position, cash flows or results of operations.
Multiple-Deliverable Revenue Arrangements
In October 2009, new guidance was issued related to the accounting for multiple-deliverable revenue arrangements. These new rules amend the existing guidance for separating consideration in multiple-deliverable arrangements and establish a selling price hierarchy for determining the selling price of a deliverable. These new rules will become effective, on a prospective basis, at the start of a company's first fiscal year beginning after June 15, 2010 (April 1, 2011 for the Company). We do not expect the adoption of this new guidance to have a material impact on our consolidated financial position, cash flows or results of operations.
Certain Revenue Arrangements That Include Software Elements
In October 2009, new guidance was issued that changes the accounting model for revenue arrangements by excluding tangible products containing both software and non-software components that function together to deliver the product's essential functionality. This new rule will become effective, on a prospective basis, at the start of a company's first fiscal year beginning after June 15, 2010 (April 1, 2011 for the Company). We do not expect the adoption of this new guidance to have a material impact on our consolidated financial position, cash flows or results of operations.
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Fluctuations in Operating Results and Seasonality
We have experienced fluctuations in quarterly and annual operating results as a result of: the timing of the introduction of new titles; variations in sales of titles developed for particular platforms; market acceptance of our titles; development and promotional expenses relating to the introduction of new titles, sequels or enhancements of existing titles; projected and actual changes in platforms; the timing and success of title introductions by our competitors; product returns; changes in pricing policies by us and our competitors; the size and timing of acquisitions; the timing of orders from major customers; order cancellations; and delays in product shipment. Sales of our products are also seasonal, with peak shipments typically occurring in the fourth calendar quarter as a result of increased demand for titles during the holiday season. Quarterly and annual comparisons of operating results are not necessarily indicative of future operating results.
Results of Operations
The following table sets forth, for the periods indicated, the percentage of net revenue represented by certain line items in our statements of operations, net revenue by geographic region and net revenue by platform:
|
Fiscal Year Ended March 31, |
Fiscal Year Ended October 31, |
||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
2011 | 2010 | 2009 | 2008 | ||||||||||
Net revenue |
100.0 | % | 100.0 | % | 100.0 | % | 100.0 | % | ||||||
Cost of goods sold |
60.6 | % | 64.8 | % | 66.7 | % | 57.6 | % | ||||||
Gross profit |
39.4 | % | 35.2 | % | 33.3 | % | 42.4 | % | ||||||
Selling and marketing |
15.5 | % | 20.3 | % | 20.2 | % | 12.5 | % | ||||||
General and administrative |
9.6 | % | 15.2 | % | 18.6 | % | 13.5 | % | ||||||
Research and development |
6.1 | % | 7.6 | % | 9.1 | % | 5.2 | % | ||||||
Business reorganization and related |
0.0 | % | 0.0 | % | 0.0 | % | 0.4 | % | ||||||
Depreciation and amortization |
1.3 | % | 2.1 | % | 2.5 | % | 1.7 | % | ||||||
Total operating expenses |
32.5 | % | 45.2 | % | 50.4 | % | 33.3 | % | ||||||
Income (loss) from operations |
6.9 | % | (10.0 | )% | (17.1 | )% | 9.1 | % | ||||||
Interest and other, net |
(1.2 | )% | (2.5 | )% | (0.9 | )% | (0.3 | )% | ||||||
Income (loss) from continuing operations before income taxes |
5.7 | % | (12.5 | )% | (18.0 | )% | 8.8 | % | ||||||
Provision for income taxes |
1.0 | % | 1.7 | % | 0.6 | % | 1.1 | % | ||||||
Income (loss) from continuing operations |
4.7 | % | (14.2 | )% | (18.6 | )% | 7.7 | % | ||||||
Income (loss) from discontinued operations, net of taxes |
(0.5 | )% | (1.9 | )% | (1.4 | )% | 0.2 | % | ||||||
Net income (loss) |
4.2 | % | (16.1 | )% | (20.0 | )% | 7.9 | % | ||||||
Net revenue by geographic region: |
||||||||||||||
United States and Canada |
60.8 | % | 67.0 | % | 62.7 | % | 56.5 | % | ||||||
Europe, Asia Pacific and Other |
39.2 | % | 33.0 | % | 37.3 | % | 43.5 | % | ||||||
Net revenue by platform: |
||||||||||||||
Console |
85.7 | % | 80.4 | % | 74.4 | % | 89.9 | % | ||||||
Handheld |
4.6 | % | 10.3 | % | 13.9 | % | 6.3 | % | ||||||
PC |
9.3 | % | 8.7 | % | 11.3 | % | 3.3 | % | ||||||
Other |
0.4 | % | 0.6 | % | 0.4 | % | 0.5 | % |
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Fiscal Years Ended March 31, 2011 and 2010
(thousands of dollars) | 2011 | % | 2010 | % | Increase/ (decrease) |
% Increase/ (decrease) |
||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Net revenue |
$ | 1,136,876 | 100.0 | % | $ | 762,941 | 100.0 | % | $ | 373,935 | 49.0 | % | ||||||||
Product costs |
326,936 | 28.8 | % | 253,369 | 33.2 | % | 73,567 | 29.0 | % | |||||||||||
Software development costs and royalties(1) |
172,397 | 15.2 | % | 140,397 | 18.4 | % | 32,000 | 22.8 | % | |||||||||||
Internal royalties |
115,032 | 10.1 | % | 35,195 | 4.6 | % | 79,837 | 226.8 | % | |||||||||||
Licenses |
75,016 | 6.6 | % | 65,618 | 8.6 | % | 9,398 | 14.3 | % | |||||||||||
Cost of goods sold |
689,381 | 60.6 | % | 494,579 | 64.8 | % | 194,802 | 39.4 | % | |||||||||||
Gross profit |
$ | 447,495 | 39.4 | % | $ | 268,362 | 35.2 | % | $ | 179,133 | 66.8 | % | ||||||||
Net revenue increased $373.9 million for the fiscal year ended March 31, 2011 as compared to the prior year, primarily due to the releases of Red Dead Redemption in May 2010 and Mafia II in August 2010 and a period-over-period increase in our NBA franchise. Partially offsetting the increase in net revenue were decreases in BioShock 2 and Borderlands, which were released in February 2010 and October 2009, respectively, and a decrease in sales of our Grand Theft Auto franchise of approximately $63.5 million. The decrease in our Grand Theft Auto franchise was primarily due to decreases in sales from Grand Theft Auto IV and Grand Theft Auto: Chinatown Wars as well as from downloadable episodes Grand Theft Auto IV: The Lost and Damned and Grand Theft Auto: The Ballad of Gay Tony, which released in prior periods, partially offset by the current year release of Grand Theft Auto IV: Complete.
Net revenue on current generation consoles accounted for approximately 83.9% of our total net revenue for the fiscal year ended March 31, 2011, as compared to 74.9% for the prior year. The increase is primarily due to releases of Red Dead Redemption in May 2010 and Mafia II in August 2010 and a period-over-period increase in our NBA franchise. PC sales increased to approximately 9.3% of our total net revenue for the fiscal year ended March 31, 2011, as compared to 8.7% for the prior year, primarily due to the September 2010 release of Sid Meier's Civilization® V. Handheld sales decreased to 4.6% of our total net revenue for the fiscal year ended March 31, 2011, as compared to 10.3% for the prior year primarily due to a decrease in sales of Grand Theft Auto: Chinatown Wars, which released on the PSP in October 2009 and the Nintendo DS in March 2009, as well as the impact of the increased net revenue on current generation consoles for the fiscal year ended March 31, 2011 mentioned above.
Gross profit as a percentage of net revenue increased in 2011 compared to the prior year primarily due to improved pricing mix resulting from the release of Red Dead Redemption in May 2010 and higher development royalties in the prior year primarily due to the October 2009 release of the externally developed Borderlands, partially offset by higher internal royalty expense, which was primarily due to increased income generated from Red Dead Redemption.
Net revenue earned outside of North America accounted for approximately $445.7 million (39.2%) for the fiscal year ended March 31, 2011, as compared to $252.1 million (33.0%) in the prior year. The increase was primarily due to the global release of Red Dead Redemption in May 2010 while 2K Sports titles, which are mostly sold in North America, made up a larger proportion of our net revenue during the fiscal year ended March 31, 2010. Foreign exchange rates decreased net revenue and gross profit by approximately $9.1 million and $1.1 million, respectively, for the fiscal year ended March 31, 2011 as compared to the prior year.
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Operating Expenses
(thousands of dollars) | 2011 | % of net revenue |
2010 | % of net revenue |
Increase/ (decrease) |
% Increase/ (decrease) |
||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Selling and marketing |
$ | 176,294 | 15.5 | % | $ | 154,519 | 20.3 | % | $ | 21,775 | 14.1 | % | ||||||||
General and administrative |
109,484 | 9.6 | % | 115,673 | 15.2 | % | (6,189 | ) | (5.4 | )% | ||||||||||
Research and development |
69,576 | 6.1 | % | 57,888 | 7.6 | % | 11,688 | 20.2 | % | |||||||||||
Depreciation and amortization |
14,999 | 1.3 | % | 16,403 | 2.1 | % | (1,404 | ) | (8.6 | )% | ||||||||||
Total operating expenses(1) |
$ | 370,353 | 32.5 | % | $ | 344,483 | 45.2 | % | $ | 25,870 | 7.5 | % | ||||||||
|
2011 | |
2010 | |
|
|
||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Selling and marketing |
$ | 4,659 | $ | 3,321 | ||||||||||||||||
General and administrative |
$ | 9,781 | $ | 14,319 | ||||||||||||||||
Research and development |
$ | 3,630 | $ | 3,650 |
Foreign currency exchange rates decreased total operating expenses by approximately $2.0 million in the fiscal year ended March 31, 2011 as compared to the prior year.
Selling and marketing
Selling and marketing expenses increased $21.8 million for the fiscal year ended March 31, 2011, as compared to the prior year primarily due to higher advertising expenses related to Red Dead Redemption and Mafia II partially offset by lower advertising expenses incurred for the February 2010 release of BioShock 2, the October 2009 release of Borderlands and the Grand Theft Auto franchise.
General and administrative
General and administrative expenses decreased $6.2 million for the fiscal year ended March 31, 2011, as compared to the prior year primarily due to reduced salary expense as a result of cost cutting initiatives, $2.5 million of income as a result of a favorable legal settlement and $2.4 million of reduced stock-based compensation expense related to the stock options issued to ZelnickMedia as they became fully vested in August 2010. The decrease was partially offset by higher performance-based incentive compensation as a result of the Company's improved performance.
General and administrative expenses for the fiscal years ended March 31, 2011 and 2010 include occupancy expense (primarily rent, utilities and office expenses) of $14.3 million and $14.8 million, respectively, related to our development studios.
Research and development
Research and development expenses increased $11.7 million for the fiscal year ended March 31, 2011, as compared to the prior year primarily due to lower payroll capitalization rates at our development studios due to the transition of efforts being refocused to new projects following the May 2010 release of Red Dead Redemption and an increase in production expenses.
Depreciation and amortization
Depreciation and amortization expenses decreased $1.4 million for the fiscal year ended March 31, 2011, as compared to the prior year primarily due to lower purchases of fixed assets during the current period.
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Interest and other, net
(thousands of dollars) | 2011 | % of net revenue |
2010 | % of net revenue |
Increase/ (decrease) |
% Increase/ (decrease) |
|||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Interest expense, net |
$ | (15,248 | ) | (1.3 | )% | $ | (13,584 | ) | (1.8 | )% | $ | (1,664 | ) | 12.2 | % | ||||
Loss on sale of subsidiary |
(106 | ) | 0.0 | % | (3,831 | ) | (0.5 | )% | 3,725 | (97.2 | )% | ||||||||
Foreign exchange gain (loss) |
1,414 | 0.1 | % | (609 | ) | (0.1 | )% | 2,023 | (332.2 | )% | |||||||||
Other |
421 | 0.0 | % | (770 | ) | (0.1 | )% | 1,191 | (154.7 | )% | |||||||||
Interest and other, net |
$ | (13,519 | ) | (1.2 | )% | $ | (18,794 | ) | (2.5 | )% | $ | 5,275 | (28.1 | )% | |||||
Interest and other, net was an expense of $13.5 million for the fiscal year ended March 31, 2011, as compared to an expense of $18.8 million for the fiscal year ended March 31, 2010, primarily due to a loss on the sale of our Italian subsidiary during the fiscal year ended March 31, 2010 and we recorded a greater foreign exchange gain for the fiscal year ended March 31, 2011, partially offset by higher interest expense. The increase in interest expense, net is primarily due to higher average debt and interest rates for the fiscal year ended March 31, 2011.
Provision for income taxes
Income tax expense was $9.8 million for the fiscal year ended March 31, 2011, compared to $13.1 million for the fiscal year ended March 31, 2010. The tax in 2011 is due to increased income in the foreign jurisdictions, while the 2010 tax expense related to an increase to our valuation allowance as a result of deferred tax liabilities related to goodwill and a tax expense resulting from the cancellation of stock options. Our effective tax rate differed from the federal statutory rate primarily due to changes in valuation allowances and changes in gross unrecognized tax benefits during both the 2011 and 2010 periods. Our valuation allowances decreased by $15.2 million during the 2011 period primarily due to the use of net operating losses, while our valuation allowance increased by $25.1 million during the same period in 2010 primarily due to taxable losses incurred during the period.
As of March 31, 2011, we had gross unrecognized tax benefits, including interest and penalties, of $15.1 million, all of which would affect our effective tax rate if realized. For the fiscal year ended March 31, 2011, gross unrecognized tax benefits increased by $4.2 million, primarily related to domestic tax issues. We are generally no longer subject to audit for U.S. federal income tax returns for periods prior to our fiscal year ended October 31, 2007 and state income tax returns for periods prior to fiscal year ended October 31, 2004. With few exceptions, we are no longer subject to income tax examinations in non-U.S. jurisdictions for years prior to fiscal year ended October 31, 2005. U.S. federal taxing authorities have completed examinations of our income tax returns through the fiscal years ended October 31, 2006 and have recently informed us of their intent to audit subsequent years through fiscal year ending October 31, 2009. Certain U.S. state taxing authorities are currently examining our income tax returns from fiscal years ended October 31, 2004 through October 31, 2006. In addition, tax authorities in certain non-U.S. jurisdictions are currently examining our income tax returns. The determination as to further adjustments to our gross unrecognized tax benefits during the next 12 months is not practicable.
We are regularly audited by domestic and foreign taxing authorities. Audits may result in tax assessments in excess of amounts claimed and the payment of additional taxes. We believe that our tax positions comply with applicable tax law, and that we have adequately provided for reasonably foreseeable tax assessments.
Discontinued operations
Loss from discontinued operations, net of income tax, reflects the results of our former distribution business for which the net assets were sold in February 2010. For the fiscal year ended March 31, 2011, the loss was $5.3 million as compared to a loss of $14.9 million for the prior year. The loss during the fiscal year ended March 31, 2011 is primarily due to costs associated with a net liability for a lease assumption without economic benefit. The loss generated during the fiscal year ended March 31, 2010 is primarily due
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to the impairment of goodwill and intangible assets, net of income tax, and also reflected our active involvement in the distribution business at that time.
Net income (loss) and earnings (loss) per share
For the fiscal year ended March 31, 2011, our net income was $48.5 million, as compared to a net loss of $123.0 million in the prior year. Earnings per share for the fiscal year ended March 31, 2011 was $0.56, as compared to a net loss per share of $1.58 for the fiscal year ended March 31, 2010. Total weighted average shares outstanding for the fiscal year ended March 31, 2011 increased compared to the prior year period primarily due to the inclusion of the dilutive impact of participating restricted stock for the fiscal year ended March 31, 2011 and the vesting of restricted stock over the last twelve months.
Fiscal Years Ended October 31, 2009 and 2008
(thousands of dollars) | 2009 | % | 2008 | % | Increase/ (decrease) |
% Increase/ (decrease) |
||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Net revenue |
$ | 701,057 | 100.0 | % | $ | 1,231,106 | 100.0 | % | $ | (530,049 | ) | (43.1 | )% | |||||||
Product costs |
236,512 | 33.7 | % | 355,003 | 28.8 | % | (118,491 | ) | (33.4 | )% | ||||||||||
Software development costs and royalties(1) |
115,960 | 16.5 | % | 169,398 | 13.7 | % | (53,438 | ) | (31.5 | )% | ||||||||||
Internal royalties |
58,224 | 8.3 | % | 128,772 | 10.5 | % | (70,548 | ) | (54.8 | )% | ||||||||||
Licenses |
56,880 | 8.2 | % | 56,546 | 4.6 | % | 334 | 0.6 | % | |||||||||||
Cost of goods sold |
467,576 | 66.7 | % | 709,719 | 57.6 | % | (242,143 | ) | (34.1 | )% | ||||||||||
Gross profit |
$ | 233,481 | 33.3 | % | $ | 521,387 | 42.4 | % | $ | (287,906 | ) | (55.2 | )% | |||||||
Net revenue decreased $530.0 million for the fiscal year ended October 31, 2009 as compared to the same period in 2008, primarily due to lower sales of Grand Theft Auto IV released in April 2008 for the PS3 and Xbox 360. Sales of our Grand Theft Auto franchise were $416.8 million lower for the fiscal year ended October 31, 2009. The decrease in sales from Grand Theft Auto IV was partially mitigated by the 2009 releases of Grand Theft Auto: Chinatown Wars, Grand Theft Auto: Episodes from Liberty City as well as downloadable episodes Grand Theft Auto IV: The Lost and Damned and Grand Theft Auto: The Ballad of Gay Tony.
Excluding our Grand Theft Auto franchise, net revenue was lower by $113.2 million, primarily related to titles that were released in 2008, such as those in our Midnight Club, Civilization, Carnival Games and BioShock franchises, which collectively decreased $128.0 million compared to the prior year. Partially offsetting the decrease in net revenues was the release of Borderlands in October 2009.
Net revenue generated by our 2K Sports products decreased $17.1 million compared to the prior year, mainly reflecting lower sales of our 2008 release Top Spin 3, partially offset by better performance of NBA 2K10 compared to its predecessor title.
Net revenue on current generation platforms accounted for approximately 67.4% of our total net revenue for the fiscal year ended October 31, 2009 compared to 82.2% for the same period in 2008. The decrease is primarily due to the release of Grand Theft Auto IV in April 2008 for the PS3 and Xbox 360. PC software sales increased $37.9 million (92.1%) due primarily to the first quarter 2009 PC release of Grand Theft Auto IV. Sales on prior generation platforms continued to decline, led by a 48.2% decrease on PS2, reflecting wider acceptance of current generation platforms. We expect volume on prior generation platforms to continue to decline as a result of the continued transition to current generation hardware platforms and have therefore reduced the number of titles in development for these older platforms. We have also continued to reduce pricing on software titles for the PS2 as the current generation hardware installed base grows.
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Gross profit as a percentage of net revenue decreased for the fiscal year ended October 31, 2009 as compared to the prior year, which included the initial release period of Grand Theft Auto IV, one of our highest margin products. Product costs increased as a percentage of net revenue, primarily due to volume based manufacturing discounts that were recorded in connection with our release of Grand Theft Auto IV in the 2008 period. Additionally, software development costs and royalties increased as a percentage of net revenue in 2009 as we incurred higher royalty costs associated with the increased number of externally developed titles released in 2009, primarily related to the October 2009 release of Borderlands. Also, software development costs and royalties were negatively impacted by impairments related to our Major League Baseball titles partially offset by impairments recorded in 2008. Internal royalties decreased from the prior year period primarily due to decreased sales and profitability in our publishing business and a change in the compensation structure at our Rockstar Games label, where internal royalties were previously calculated using a net sales formula and are now calculated based on a profit share formula. License costs increased as a percentage of net revenue as we are not expecting to generate the revenue necessary to exceed the minimum commitments due under our license agreements with Major League Baseball entities. As a result we accelerated the amortization of certain license costs related to the contract and impaired development costs related to future titles. Additionally, we offered greater price concessions in the 2009 period, primarily due to the economic slowdown and increased pressure to reduce prices on certain titles.
Revenue earned from licensing our intellectual property to third-parties and other ancillary revenues decreased to $25.2 million for the fiscal year ended October 31, 2009 compared to $33.2 million in 2008, primarily due to the October 2008 release of Grand Theft Auto IV for the PS3 and Xbox 360 in Japan. We recognize substantially higher gross profit margins on revenue earned in connection with licensing our products.
Net revenue earned outside of North America accounted for approximately $261.4 million (37.3%) for the fiscal year ended October 31, 2009 compared to $535.6 million (43.5%) in the 2008 period. The year-over-year decrease was primarily attributable to the release of Grand Theft Auto IV in the second quarter of 2008. Foreign exchange rates reduced net revenue and gross profit by approximately $28.8 million and $2.9 million, respectively, for the fiscal year ended October 31, 2009 compared to the fiscal year ended October 31, 2008.
Operating Expenses
(thousands of dollars) | 2009 | % of net revenue |
2008 | % of net revenue |
Increase/ (decrease) |
% Increase/ (decrease) |
||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Selling and marketing |
$ | 141,962 | 20.2 | % | $ | 154,396 | 12.5 | % | $ | (12,434 | ) | (8.1 | )% | |||||||
General and administrative |
130,376 | 18.6 | % | 166,228 | 13.5 | % | (35,852 | ) | (21.6 | )% | ||||||||||
Research and development |
63,748 | 9.1 | % | 63,929 | 5.2 | % | (181 | ) | (0.3 | )% | ||||||||||
Business reorganization and related |
| 0.0 | % | 4,478 | 0.4 | % | (4,478 | ) | (100.0 | )% | ||||||||||
Depreciation and amortization |
17,574 | 2.5 | % | 21,322 | 1.7 | % | (3,748 | ) | (17.6 | )% | ||||||||||
Total operating expenses(1) |
$ | 353,660 | 50.4 | % | $ | 410,353 | 33.3 | % | $ | (56,693 | ) | (13.8 | )% | |||||||
|
2009 | |
2008 | |
|
|
||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Selling and marketing |
$ | 2,551 | $ | 2,370 | ||||||||||||||||
General and administrative |
$ | 14,119 | $ | 19,678 | ||||||||||||||||
Research and development |
$ | 3,169 | $ | 4,878 |
Foreign currency exchange rates favorably impacted total operating expenses by approximately $14.4 million for the fiscal year ended October 31, 2009.
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Selling and marketing
Selling and marketing expenses decreased $12.4 million for the fiscal year ended October 31, 2009 as compared to the same period in 2008 primarily due to a decrease of $6.8 million in advertising and marketing expense primarily related to the release of Grand Theft Auto IV in April 2008 with no comparable product in the current year; and a decrease of $4.3 million in personnel and severance costs due to lower incentive based compensation as well as savings from the restructuring and termination of employees in our European operations in December 2007, partially offset by a $0.9 million increase in personnel costs in Asia due to expansion initiatives in the Asia-Pacific region.
General and administrative
General and administrative expenses decreased $35.9 million for the fiscal year ended October 31, 2009 compared to the same period in 2008 primarily due to a decrease of $20.6 million in professional fees primarily due to a $7.0 million decrease in consulting expense related to stock-based compensation expense for stock-based awards to ZelnickMedia, reflecting a decrease in the price of our common stock and lower performance-based compensation; consulting and legal fees related to the Electronic Arts tender offer also decreased by approximately $10.4 million; and a decrease of $7.2 million in personnel costs due to lower incentive based compensation and cost saving initiatives initiated in 2008.
General and administrative expenses for the fiscal year ended October 31, 2009 and 2008 also include occupancy expense (primarily rent, utilities and office expenses) of $14.1 million and $11.8 million, respectively, related to our development studios.
Research and development
Research and development expenses decreased slightly for the fiscal year ended October 31, 2009 compared to the same period in 2008. Personnel costs decreased primarily due to lower bonus expense and higher capitalization rates. The capitalization rates for payroll related costs for 2008 were lower than usual as certain development studios refocused their efforts to new projects following the release of Grand Theft Auto IV. This decrease was offset by higher production expenses and increased headcount, primarily from the prior year acquisitions of Rockstar New England (formerly known as Mad Doc Software LLC) and 2K Czech (formerly known as Illusion Softworks, a.s.) as well as expansion initiatives in Asia-Pacific markets.
Depreciation and amortization
For the fiscal year ended October 31, 2009, depreciation and amortization expenses decreased by $3.7 million compared to 2008 primarily due to lower purchases of fixed assets during the current year period.
Interest and other, net
(thousands of dollars) | 2009 | % of net revenue |
2008 | % of net revenue |
Increase/ (decrease) |
% Increase/ (decrease) |
|||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Interest income (expense), net |
$ | (9,611 | ) | (1.4 | )% | $ | 696 | 0.1 | % | $ | (10,307 | ) | (1480.9 | )% | |||||
Gain (loss) on sale and deconsolidation |
| 0.0 | % | 396 | 0.0 | % | (396 | ) | (100.0 | )% | |||||||||
Foreign exchange gain (loss) |
4,289 | 0.6 | % | (5,047 | ) | (0.4 | )% | 9,336 | (185.0 | )% | |||||||||
Other |
(449 | ) | (0.1 | )% | 676 | 0.1 | % | (1,125 | ) | (166.4 | )% | ||||||||
Interest and other, net |
$ | (5,771 | ) | (0.9 | )% | $ | (3,279 | ) | (0.3 | )% | $ | (2,492 | ) | 76.0 | % | ||||
For the fiscal year ended October 31, 2009, interest and other, net was an expense of $5.8 million compared to an expense of $3.3 million in the prior year period. Interest expense was significantly higher in the current year period primarily due to the issuance of our Convertible Notes in June 2009 as well as higher interest expense associated with our line of credit. This expense was partially offset by favorable exchange gains in our foreign subsidiaries. In addition, lower interest income during the fiscal year ended October 31, 2009 due to lower average cash balances and lower interest rates, contributed to the increase in the net expense for the fiscal year ended October 31, 2009.
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Provision for income taxes. Income tax expense was $4.5 million for the fiscal year ended October 31, 2009, compared to $13.3 million for the fiscal year ended October 31, 2008. The change in income taxes is primarily attributable to pre-tax losses without tax benefit in 2009, a reduction in our liability for gross unrecognized tax benefits following the conclusion of certain tax audits, and a cumulative charge to increase our valuation allowance as a result of deferred tax liabilities related to goodwill which cannot be used to offset deferred tax assets, compared to worldwide pre-tax income in 2008 with a related tax charge. We did not record an income tax benefit on our pre-tax losses in 2009 due to uncertainty regarding the realization of our deferred tax assets, and recorded income tax expense on income generated in several foreign jurisdictions. Our effective tax rate differed from the federal statutory rate due to losses without tax benefit in 2009 and changes in gross unrecognized tax benefits during 2009 and 2008. The 2009 taxable loss required an increase to the valuation allowance of $25.7 million, while the use of net operating losses in 2008 enabled the reversal of the valuation allowance of $19.3 million.
As of October 31, 2009, we had gross unrecognized tax benefits, including interest and penalties, of $24.6 million, all of which would affect our effective tax rate if realized. For the fiscal year ended October 31, 2009, gross unrecognized tax benefits decreased by $1.8 million, primarily related to adjustments resulting from tax audits that concluded during 2009.
U.S. federal taxing authorities have completed examinations of our income tax returns for years through our fiscal year ended October 31, 2002. Certain U.S. state taxing authorities are currently examining our income tax returns from fiscal years ended October 31, 2004 through October 31, 2006. In addition, tax authorities in certain non-U.S. jurisdictions are currently examining our tax returns. It is possible that tax examinations will be settled prior to October 31, 2010. Based on the progress and possible settlement of certain audits, we believe it is reasonably possible that approximately $11.0 million of our gross unrecognized tax benefits could become payable during the next 12 months. We generally are no longer subject to audit for U.S. federal income tax returns for periods prior to October 31, 2003 and state income tax returns for periods prior to October 31, 2004. With some exceptions, we are generally no longer subject to income tax examinations in non-U.S. jurisdictions for years prior to October 31, 2005.
We are regularly audited by domestic and foreign taxing authorities. Audits may result in tax assessments in excess of amounts claimed and the payment of additional taxes. We believe that our tax positions comply with applicable tax law, and that we have adequately provided for reasonably foreseeable tax assessments.
Discontinued Operations
Income (loss) from discontinued operations, net of income tax, reflects the results of our former distribution business for which net assets were sold in February 2010. For the fiscal year ended October 31, 2009, the loss was $10.0 million as compared to income of $2.6 million for the same period last year. The loss during the fiscal year ended October 31, 2009 is primarily due to the impairment of goodwill and intangible assets, net of income tax, related to the distribution business.
Net (loss) income and earnings (loss) per share. For the fiscal year ended October 31, 2009, our net loss was $140.5 million, compared to net income of $97.1 million in the fiscal year ended October 31, 2008. Net loss per share for the fiscal year ended October 31, 2009 was $1.83 compared to net income per share of $1.26 and $1.25 for basic and diluted earnings per share, respectively, for the fiscal year ended October 31, 2008. Weighted average shares outstanding decreased compared to the prior period, primarily due to the inclusion of unvested share-based awards that are considered participating restricted stock due to net income generated during the fiscal year ended October 31, 2008 offset, in part, by the vesting of restricted stock awards during the fiscal year ended October 31, 2009.
Liquidity and Capital Resources
Our primary cash requirements have been to fund (i) the development, manufacturing and marketing of our published products, (ii) working capital, (iii) acquisitions and (iv) capital expenditures. We expect to
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rely on funds provided by our operating activities, our credit agreement and our Convertible Notes to satisfy our working capital needs.
In February 2010, we completed the sale to Synnex of our Jack of all Games third-party distribution business, which primarily distributed third-party interactive entertainment software, hardware and accessories in North America for approximately $44.0 million, including $37.3 million in cash, subject to purchase price adjustments, and up to an additional $6.7 million, subject to the achievement of certain items, which were not met. In April 2011, we settled on the purchase price adjustments and as a result the purchase price was lowered by $1.5 million. Consequently, the net purchase price after the settlement was $35.8 million. As of March 31, 2011, we had recorded a liability of discontinued operations for $6.1 million primarily related to a lease assumption, which matures on September 30, 2014, and the purchase price adjustment owed to Synnex.
In June 2009, we issued $138.0 million aggregate principal amount of 4.375% convertible senior notes due 2014 ("Convertible Notes"). Interest on the Convertible Notes is payable semi-annually on June 1 and December 1 of each year, and commenced on December 1, 2009. The Convertible Notes mature on June 1, 2014, unless earlier redeemed or repurchased by the Company or converted.
The Convertible Notes are convertible at an initial conversion rate of 93.6768 shares of our common stock per $1,000 principal amount of Convertible Notes (representing an initial conversion price of approximately $10.675 per share of common stock for a total of approximately 12,927,000 underlying conversion shares) subject to adjustment in certain circumstances. Holders may convert the Convertible Notes at their option prior to the close of business on the business day immediately preceding December 1, 2013 only under the following circumstances: (1) during any fiscal quarter commencing after July 31, 2009, if the last reported sale price of the common stock for at least 20 trading days (whether or not consecutive) during a period of 30 consecutive trading days ending on the last trading day of the preceding fiscal quarter is greater than or equal to 130% of the applicable conversion price on each applicable trading day; (2) during the five business day period after any 10 consecutive trading day period (the "measurement period") in which the trading price per $1,000 principal amount of Convertible Notes for each day of that measurement period was less than 98% of the product of the last reported sale price of our common stock and the applicable conversion rate on each such day; (3) if we call the Convertible Notes for redemption, at any time prior to the close of business on the third scheduled trading day prior to the redemption date; or (4) upon the occurrence of specified corporate events. On and after December 1, 2013 until the close of business on the third scheduled trading day immediately preceding the maturity date, holders may convert their Convertible Notes at any time, regardless of the foregoing circumstances. Upon conversion, the Convertible Notes may be settled, at our election, in cash, shares of our common stock, or a combination of cash and shares of the Company's common stock. Our common stock price exceeded 130% of the applicable conversion price of $10.675 per share for at least 20 trading days during the 30 consecutive trading days ended March 31, 2011. Accordingly, as of April 1, 2011, the Notes may be converted at the holder's option through June 30, 2011. If the Notes were to be converted during this period, our current intent and ability, given our option, would be to settle the conversion in shares of our common stock. As such, we have continued to classify these Convertible Notes as long-term debt.
At any time on or after June 5, 2012, the Company may redeem all of the outstanding Convertible Notes for cash, but only if the last reported sale of our common stock for 20 or more trading days in a period of 30 consecutive trading days ending on the trading day prior to the date we provide notice of redemption to holders of the Convertible Notes exceeds 150% of the conversion price in effect on each such trading day. The redemption price will equal 100% of the principal amount of the Convertible Notes to be redeemed, plus all accrued and unpaid interest (including additional interest, if any) to, but excluding, the redemption date. The indenture governing the Convertible Notes contains customary terms and covenants and events of default. As of March 31, 2011, we were in compliance with all covenants and requirements outlined in the indenture governing the Convertible Notes.
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In July 2007, we entered into a credit agreement which provides for borrowings of up to $140.0 million and is secured by substantially all of our assets and the equity of our subsidiaries (the "Credit Agreement"). The Credit Agreement expires on July 3, 2012. Revolving loans under the Credit Agreement bear interest at our election of (a) 2.00% to 2.50% above a certain base rate with a minimum 6.00% base rate (8.00% at March 31, 2011 and 2010 and October 31, 2009), or (b) 3.25% to 3.75% above the LIBOR Rate with a minimum 4.00% LIBOR Rate (7.25% at March 31, 2011 and 2010 and October 31, 2009). We are also required to pay a monthly fee on the unused available balance, ranging from 0.25% to 0.75% based on amounts borrowed.
Availability under the Credit Agreement is restricted by our domestic and United Kingdom based accounts receivable and inventory balances. The Credit Agreement also allows for the issuance of letters of credit in an aggregate amount of up to $25.0 million.
As of March 31, 2011 there were no outstanding borrowings and $115.5 million was available to borrow. We had $1.7 million of letters of credit outstanding at March 31, 2011.
The Credit Agreement substantially limits us and our subsidiaries' ability to: create, incur, assume or be liable for indebtedness; dispose of assets outside the ordinary course of business; acquire, merge or consolidate with or into another person or entity; create, incur or allow any lien on any of their respective properties; make investments; or pay dividends or make distributions (each subject to certain limitations). In addition, the Credit Agreement provides for certain events of default such as nonpayment of principal and interest, breaches of representations and warranties, noncompliance with covenants, acts of insolvency, default on indebtedness held by third-parties and default on certain material contracts (subject to certain limitations and cure periods). The Credit Agreement also contains a requirement that we maintain an interest coverage ratio of more than one to one for the trailing twelve month period, if the liquidity of our domestic operations falls below $30.0 million (including available borrowings under the credit facility), based on a 30-day average. As of March 31, 2011, we were in compliance with all covenants and requirements outlined in the Credit Agreement.
We are subject to credit risks, particularly if any of our receivables represent a limited number of customers or are concentrated in foreign markets. If we are unable to collect our accounts receivable as they become due, it could adversely affect our liquidity and working capital position.
Generally, we have been able to collect our accounts receivable in the ordinary course of business. We do not hold any collateral to secure payment from customers. We have trade credit insurance on the majority of our customers to mitigate accounts receivable risk.
A majority of our trade receivables are derived from sales to major retailers and distributors. Our five largest customers accounted for 43.8%, 59.8%, 56.4% and 40.4% of net revenue for the fiscal years ended March 31, 2011 and 2010 and the fiscal years ended October 31, 2009 and 2008, respectively. As of March 31, 2011 and 2010 and October 31, 2009, amounts due from our five largest customers comprised approximately 54.2%, 65.7% and 59.7% of our gross accounts receivable balance, respectively, with our significant customers (those that individually comprised more than 10% of our gross accounts receivable balance) accounting for 38.2%, 56.1% and 50.3% of such balance at March 31, 2011 and 2010 and October 31, 2009, respectively. We believe that the receivable balances from these largest customers do not represent a significant credit risk based on past collection experience, although we actively monitor each customer's credit worthiness and economic conditions that may impact our customers' business and access to capital. We are monitoring the current global economic conditions, including credit markets and other factors as it relates to our customers in order to manage the risk of uncollectible accounts receivable.
We have entered into various agreements in the ordinary course of business that require substantial cash commitments over the next several years. Generally, these include:
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A summary of annual minimum contractual obligations and commitments as of March 31, 2011 is as follows (in thousands of dollars):
Fiscal Year Ending March 31, | Licensing and Marketing |
Software Development |
Operating Leases |
Convertible Notes Interest |
Convertible Notes |
Total | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2012 |
$ | 74,173 | $ | 20,799 | $ | 18,086 | $ | 6,038 | $ | | $ | 119,096 | |||||||
2013 |
73,890 | 1,150 | 16,472 | 6,038 | | 97,550 | |||||||||||||
2014 |
2,000 | | 14,664 | 6,038 | | 22,702 | |||||||||||||
2015 |
1,500 | | 7,061 | 3,019 | 138,000 | 149,580 | |||||||||||||
2016 |
| | 4,253 | | | 4,253 | |||||||||||||
Thereafter |
| | 2,937 | | | 2,937 | |||||||||||||
Total |
$ | 151,563 | $ | 21,949 | $ | 63,473 | $ | 21,133 | $ | 138,000 | $ | 396,118 | |||||||
In addition to the cash commitments above, we have also entered into acquisition agreements that contain provisions for us to pay contingent cash consideration, typically contingent on the acquired company achieving certain financial, unit sales, or performance conditions. The amount and timing of these payments are currently not fixed or determinable. See Note 5 to the Consolidated Financial Statements for a full discussion of our potential acquisition commitments.
Income Taxes. At March 31, 2011, the Company had recorded a liability for gross unrecognized tax benefits of $12.0 million for which we are unable to make a reasonable and reliable estimate of the period in which these liabilities will be settled with the respective tax authorities, therefore, these liabilities have not been included in the contractual obligations table. See Note 14 to the Consolidated Financial Statements for additional information.
We believe our current cash and cash equivalents and projected cash flow from operations, along with availability under our Credit Agreement will provide us with sufficient liquidity to satisfy our cash requirements for working capital, capital expenditures and commitments through at least the next 12 months.
Our changes in cash flows are as follows:
|
Fiscal Year Ended March 31, | Fiscal Year Ended October 31, | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
(thousands of dollars) | 2011 | 2010 | 2009 | 2008 | ||||||||||
Cash provided by (used in) operating activities |
$ | 134,798 | $ | (135,702 | ) | $ | (210,204 | ) | $ | 151,426 | ||||
Cash (used in) provided by investing activities |
(7,578 | ) | 23,025 | (16,989 | ) | (16,780 | ) | |||||||
Cash provided by financing activities |
734 | 45,784 | 45,788 | 77,000 | ||||||||||
Effects of exchange rates on cash and cash equivalents |
6,567 | 8,593 | 3,211 | (9,126 | ) | |||||||||
Net increase (decrease) in cash and cash equivalents |
$ | 134,521 | $ | (58,300 | ) | $ | (178,194 | ) | $ | 202,520 | ||||
At March 31, 2011 we had $280.4 million of cash and cash equivalents, compared to $145.8 million at March 31, 2010. Our increase in cash and cash equivalents from March 31, 2010 was primarily due to cash
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from operating activities generated from the strong performance of games released during the year, primarily Red Dead Redemption, NBA 2K11 and Mafia II.
Cash and cash equivalents were positively impacted by $6.6 million during the year ended March 31, 2011 as a result of foreign currency exchange movements.
Off-Balance Sheet Arrangements
As of March 31, 2011 and 2010 and October 31, 2009, we did not have any relationships with unconsolidated entities or financial parties, such as entities often referred to as structured finance or variable interest entities, which would have been established for the purpose of facilitating off-balance sheet arrangements or other contractually narrow or limited purposes, that have or are reasonably likely to have a material future effect on our financial condition, changes in financial condition, revenues or expenses, results of operation, liquidity, capital expenditures, or capital resources.
International Operations
Net revenue earned outside of the United States is principally generated by our operations in Europe, Canada, Australia, and Asia. For the fiscal years ended March 31, 2011 and 2010 and the fiscal years ended October 31, 2009 and 2008, approximately 44.1%, 39.3%, 42.2% and 49.1%, respectively, of our net revenue was earned outside of the United States. We are subject to risks inherent in foreign trade, including increased credit risks, tariffs and duties, fluctuations in foreign currency exchange rates, shipping delays and international political, regulatory and economic developments, all of which can have a significant impact on our operating results.
Fluctuations in Quarterly Operating Results and Seasonality
We have experienced fluctuations in quarterly operating results as a result of the timing of the introduction of new titles; variations in sales of titles developed for particular platforms; market acceptance of our titles; development and promotional expenses relating to the introduction of new titles; sequels or enhancements of existing titles; projected and actual changes in platforms; the timing and success of title introductions by our competitors; product returns; changes in pricing policies by us and our competitors; the accuracy of retailers' forecasts of consumer demand; the size and timing of acquisitions; the timing of orders from major customers; and order cancellations and delays in product shipment. Sales of our titles are also seasonal, with peak shipments typically occurring in the fourth calendar quarter as a result of increased demand for titles during the holiday season. Quarterly comparisons of operating results are not necessarily indicative of future operating results.
Item 7A. Quantitative and Qualitative Disclosures About Market Risk
Market risk is the potential loss arising from fluctuations in market rates and prices. Our market risk exposures primarily include fluctuations in interest rates and foreign currency exchange rates.
Interest Rate Risk
Historically, fluctuations in interest rates have not had a significant impact on our operating results. Under our Credit Agreement, outstanding balances bear interest at our election of (a) 2.00% to 2.50% above a certain base rate with a minimum 6.00% base rate (8.00% at March 31, 2011), or (b) 3.25% to 3.75% above the LIBOR rate with a minimum 4.00% LIBOR Rate (7.25% at March 31, 2011), with the margin rate subject to the achievement of certain average liquidity levels. Changes in market rates may impact our future interest expense if there is an outstanding balance on our line of credit. The Convertible Notes pay interest semi-annually at a fixed rate of 4.375% per annum and we expect that there will be no fluctuation related to the Convertible Notes impacting our cash component of interest expense. For additional details on our Convertible Notes see Note 12 to our Consolidated Financial Statements.
49
Foreign Currency Exchange Rate Risk
We transact business in foreign currencies and are exposed to risks resulting from fluctuations in foreign currency exchange rates. Accounts relating to foreign operations are translated into United States dollars using prevailing exchange rates at the relevant period end. Translation adjustments are included as a separate component of stockholders' equity. For the fiscal year ended March 31, 2011, our foreign currency translation gain adjustment was approximately $14.2 million. We recognized a foreign exchange transaction gain in interest and other, net in our Consolidated Statements of Operations for the fiscal years ended March 31, 2011 and October 31, 2009 of $1.4 million and $4.3 million, respectively, and a foreign exchange transaction loss for the fiscal years ended March 31, 2010 and October 31, 2008 of $0.6 million and $5.0 million, respectively.
We use forward foreign exchange contracts to mitigate foreign currency risk related to certain foreign currency transactions. These transactions primarily relate to non-functional currency denominated cash balances and inter-company funding loans, non-functional currency denominated accounts receivable and non-functional currency denominated accounts payable. We do not enter into derivative financial instruments for trading purposes. At March 31, 2011, we had forward contracts outstanding to purchase $2.4 million of foreign currency in exchange for U.S. dollars and $35.5 million of U.S. dollars in exchange for foreign currencies with a maturity of less than one year. For the fiscal year ended March 31, 2011, we recorded a $6.9 million loss related to foreign currency forward contracts in interest and other, net on the Consolidated Statements of Operations.
For the fiscal year ended March 31, 2011, 44.1% of the Company's revenue was generated outside the United States. Using sensitivity analysis, a hypothetical 10% increase in the value of the U.S. dollar against all currencies would decrease revenues by 4.4%, while a hypothetical 10% decrease in the value of the U.S. dollar against all currencies would increase revenues by 4.4%. In the opinion of management, a substantial portion of this fluctuation would be offset by cost of goods sold and operating expenses incurred in local currency.
Item 8. Financial Statements and Supplementary Data
The financial statements and supplementary data appear in a separate section of this report following Part IV. We provide details of our valuation and qualifying accounts in "Note 19Supplementary Financial Information" to the Consolidated Financial Statements. All schedules have been omitted since the information required to be submitted has been included on the Consolidated Financial Statements or notes thereto or has been omitted as not applicable or not required.
Item 9. Changes in and Disagreements with Accountants on Accounting and Financial Disclosure
None
Item 9A. Controls and Procedures
Definition and Limitations of Disclosure Controls and Procedures
Our disclosure controls and procedures (as defined in Rules 13a-15(e) and 15d-15(e) under the Securities Exchange Act of 1934, as amended (the "Exchange Act")) are designed to reasonably ensure that information required to be disclosed in our reports filed under the Exchange Act is (i) recorded, processed, summarized, and reported within the time periods specified in the Securities and Exchange Commission's rules and forms and (ii) accumulated and communicated to management, including our principal executive officer and principal financial officer, as appropriate, to allow timely decisions regarding required disclosures.
There are inherent limitations to the effectiveness of any system of disclosure controls and procedures. These limitations include the possibility of human error, the circumvention or overriding of the controls
50
and procedures and reasonable resource constraints. In addition, because we have designed our system of controls based on certain assumptions, which we believe are reasonable, about the likelihood of future events, our system of controls may not achieve its desired purpose under all possible future conditions. Accordingly, our disclosure controls and procedures provide reasonable assurance, but not absolute assurance, of achieving their objectives.
Evaluation of Disclosure Controls and Procedures
Our management, with the participation of our principal executive officer and principal financial officer, has evaluated the effectiveness of our disclosure controls and procedures at March 31, 2011, the end of the period covered by this report. Based on this evaluation, the principal executive officer and principal financial officer concluded that, at March 31, 2011, our disclosure controls and procedures were effective to provide reasonable assurance that information required to be disclosed by the Company in the reports that it files or submits under the Exchange Act is (i) recorded, processed, summarized, and reported on a timely basis, and (ii) accumulated and communicated to management, including our principal executive officer and principal financial officer, as appropriate to allow timely decisions regarding required disclosures.
Management's Report on Internal Control Over Financial Reporting
Our management is responsible for establishing and maintaining adequate internal control over financial reporting (as defined in Rule 13a-15(f) under the Exchange Act). Management conducted an evaluation of the effectiveness of our internal control over financial reporting based on the criteria set forth in Internal ControlIntegrated Framework issued by the Committee of Sponsoring Organizations of the Treadway Commission ("COSO"). Based on this evaluation, management has concluded that our internal control over financial reporting was effective as of March 31, 2011.
Our independent registered public accounting firm, Ernst & Young LLP, has issued an audit report on our internal control over financial reporting. The report on the audit of internal control over financial reporting is included in this Form 10-K.
Changes in Internal Control Over Financial Reporting
There were no changes in our internal control over financial reporting during the fiscal quarter ended March 31, 2011, which were identified in connection with management's evaluation required by paragraph (d) of Rules 13a-15 and 15d-15 under the Exchange Act, that have materially affected, or are reasonably likely to materially affect, our internal control over financial reporting.
None
51
PART III
Item 10. Directors, Executive Officers and Corporate Governance
The information required by this Item is incorporated herein by reference to the sections entitled "Proposal 1Election of Directors" and "Executive CompensationSection 16(a) Beneficial Ownership Reporting Compliance" in the Company's definitive Proxy Statement (the "Proxy Statement") for the Annual Meeting of Stockholders to be held in 2011. The Company intends to file the Proxy Statement within 120 days after the end of the fiscal year (i.e. on or before July 29, 2011). The Company's Code of Business Conduct and Ethics applicable to its directors and all employees, including senior financial officers, is available on the Company's website at www.take2games.com. If the Company makes any amendment to its Code of Business Conduct and Ethics that is required to be disclosed pursuant to the Exchange Act, the Company will make such disclosures on its website.
Item 11. Executive Compensation
The information required by this Item is incorporated herein by reference to the section entitled "Executive Compensation and Related Information" in the Company's Proxy Statement.
Item 12. Security Ownership of Certain Beneficial Owners and Management and Related Stockholder Matters
The information required by this Item is incorporated herein by reference to the section entitled "Security Ownership of Certain Beneficial Owners and Management" in the Company's Proxy Statement.
Item 13. Certain Relationships and Related Transactions, and Director Independence
The information required by this Item is incorporated herein by reference to the section entitled "Certain Relationships and Related Transactions" in the Company's Proxy Statement.
Item 14. Principal Accounting Fees and Services
The information required by this Item is incorporated herein by reference to the section entitled "Principal Accounting Fees and Services" in the Company's Proxy Statement.
52
PART IV
Item 15. Exhibits, Financial Statement Schedules
|
|
Incorporated by Reference | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Exhibit Number |
Exhibit Description | Form | Filing Date | Exhibit | Filed Herewith |
|||||||||
3.1 | Restated Certificate of Incorporation | 10-K | 2/12/2004 | 3.1 | ||||||||||
3.1.1 |
Certificate of Designation, dated March 11, 1998 |
10-K |
2/12/2004 |
3.1.1 |
||||||||||
3.1.2 |
Certificate of Amendment of Restated Certificate of Incorporation, dated April 30, 1998 |
10-K |
2/12/2004 |
3.1.2 |
||||||||||
3.1.3 |
Certificate of Amendment of Restated Certificate of Incorporation, dated November 17, 2003 |
10-K |
2/12/2004 |
3.1.3 |
||||||||||
3.1.4 |
Certificate of Amendment of the Restated Certificate of Incorporation, dated April 23, 2009. |
8-K |
4/23/2009 |
3.1 |
||||||||||
3.2 |
Amended and Restated By-laws of the Company |
8-K |
4/4/2007 |
99.3 |
||||||||||
3.2.1 |
Amendment dated March 16, 2007 to the Company's Bylaws |
8-K |
3/22/2007 |
3(ii) |
||||||||||
3.2.2 |
Amendment dated April 10, 2007 to the Company's Bylaws |
8-K |
4/13/2007 |
3(ii) |
||||||||||
3.2.3 |
Amendment to the Amended and Restated By-laws of the Company dated February 14, 2008 |
8-K |
2/15/2008 |
3.1 |
||||||||||
3.2.4 |
Amendment to the Amended and Restated By-laws of the Company dated March 24, 2008 |
8-K |
3/26/2008 |
3.1 |
||||||||||
3.2.5 |
Amended and Restated Bylaws of the Company |
8-K |
2/24/2010 |
3.1 |
||||||||||
3.3 |
Certificate of Designation of Series B Preferred Stock of the Company |
8-K |
3/26/2008 |
3.2 |
||||||||||
4.1 |
Indenture, dated as of June 3, 2009, between the Company and The Bank of New York Mellon, as Trustee |
8-K |
6/4/2009 |
4.1 |
||||||||||
4.2 |
Supplemental Indenture, dated as of June 3, 2009, between the Company and The Bank of New York Mellon, as Trustee, to Indenture, dated as of June 3, 2009, between the Company and The Bank of New York Mellon, as Trustee |
8-K |
6/4/2009 |
4.2 |
||||||||||
4.3 |
Form of Note (included in Exhibit 4.2) |
8-K |
6/4/2009 |
4.3 |
||||||||||
10.1 |
2002 Stock Option Plan+ |
10-Q |
9/8/2005 |
10.2 |
||||||||||
10.2 |
Incentive Stock Plan+ |
10-Q |
9/8/2005 |
10.1 |
||||||||||
10.3 |
Amendment to the 2002 Stock Option Plan+ |
8-K |
4/23/2009 |
10.2 |
||||||||||
10.4 |
Amendment to the Incentive Stock Plan+ |
8-K |
4/23/2009 |
10.3 |
53
|
|
Incorporated by Reference | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Exhibit Number |
Exhibit Description | Form | Filing Date | Exhibit | Filed Herewith |
|||||||||
10.5 | 2009 Stock Incentive Plan+ | 8-K | 4/23/2009 | 10.1 | ||||||||||
10.6 |
Form of Restricted Stock Award LetterDirectors+ |
10-K |
12/20/2007 |
10.23 |
||||||||||
10.7 |
Form of Restricted Stock Award LetterEmployees+ |
10-K |
12/20/2007 |
10.24 |
||||||||||
10.8 |
Form of Stock Option Grant Letter+ |
10-K |
1/31/2006 |
10.15 |
||||||||||
10.9 |
Employment Agreement dated February 28, 2007 between the Company and Seth Krauss.+ |
8-K |
3/6/2007 |
10.1 |
||||||||||
10.10 |
Form of Employee Restricted Stock Agreement+ |
10-Q |
6/5/2009 |
10.2 |
||||||||||
10.11 |
Form of Non-Employee Director Restricted Stock Agreement+ |
10-Q |
6/5/2009 |
10.3 |
||||||||||
10.12 |
Management Agreement between the Company and ZelnickMedia Corporation dated March 30, 2007+ |
8-K |
4/4/2007 |
99.1 |
||||||||||
10.13 |
Employment Agreement between the Company and Lainie Goldstein dated July 16, 2007+ |
8-K |
7/17/2007 |
10.1 |
||||||||||
10.14 |
Amendment dated July 26, 2007 to the Management Agreement dated March 30, 2007 between the Company and ZelnickMedia Corporation+ |
8-K |
7/27/2007 |
99.1 |
||||||||||
10.15 |
Second Amendment, dated February 14, 2008, to the Management Agreement dated March 30, 2007 between the Company and ZelnickMedia Corporation+ |
8-K |
2/15/2008 |
10.1 |
||||||||||
10.16 |
Employment Agreement, dated February 14, 2008, by and between the Company and Benjamin Feder+ |
8-K |
2/15/2008 |
10.2 |
||||||||||
10.17 |
Employment Agreement, dated February 14, 2008, by and between the Company and Karl Slatoff+ |
8-K |
2/15/2008 |
10.3 |
||||||||||
10.18 |
Take-Two Interactive Software, Inc. Change in Control Employee Severance Plan+ |
8-K |
3/7/2008 |
10.1 |
||||||||||
10.19 |
Amendment to Employment Agreement, dated March 25, 2008, by and between the Company and Lainie Goldstein+ |
8-K |
3/26/2008 |
10.1 |
||||||||||
10.20 |
Amendment to Employment Agreement, dated March 25, 2008, by and between the Company and Seth Krauss+ |
8-K |
3/26/2008 |
10.2 |
||||||||||
10.21 |
Employment Agreement, dated March 16, 2009, between the Company and Manuel Sousa+ |
10-Q |
6/5/2009 |
10.4 |
||||||||||
10.22 |
Confidential License Agreement for the Wii Console dated August 20, 2007, between Nintendo of America Inc. and the Company* |
10-Q |
9/10/2007 |
10.1 |
||||||||||
10.23 |
Credit Agreement dated as of July 3, 2007, by and among the Company and each of its Subsidiaries identified on the signature pages thereto as Borrowers, each of its Subsidiaries identified on the signature pages thereto as Guarantors, the Lenders that are signatory thereto and Wells Fargo Foothill, Inc., as the arranger and administrative agent |
8-K |
7/9/2007 |
10.1 |
54
|
|
Incorporated by Reference | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Exhibit Number |
Exhibit Description | Form | Filing Date | Exhibit | Filed Herewith |
|||||||||
10.24 | Security Agreement dated as of July 3, 2007, made by each of the Grantors listed on the signature pages thereof and Wells Fargo Foothill, Inc. in its capacity as administrative agent for the Lender Group and the Bank Product Providers | 8-K | 7/9/2007 | 10.2 | ||||||||||
10.25 |
Amended and Restated Credit Agreement dated as of November 16, 2007, by and among the Company and each of its Subsidiaries identified on the signature pages thereto as Borrowers, each of its Subsidiaries identified on the signature pages thereto as Guarantors, the Lenders that are signatory thereto and Wells Fargo Foothill, Inc., as the arranger and administrative agent |
8-K |
11/20/2007 |
99.1 |
||||||||||
10.26 |
Supplement to Security Agreement dated as of November 16, 2007, made by each of the grantors listed on the signature pages thereof and Wells Fargo Foothill, Inc. in its capacity as administrative agent for the Lender Group and the Bank Product Providers |
8-K |
11/20/2007 |
99.2 |
||||||||||
10.27 |
Lease Agreement between the Company and Moklam Enterprises, Inc. dated July 1, 2002 |
10-Q |
9/16/2002 |
10.2 |
||||||||||
10.28 |
Xbox 360 Publisher License Agreement dated November 17, 2006, between Microsoft Licensing, GP and the Company* |
10-Q |
6/9/2006 |
10.1 |
||||||||||
10.29 |
First Amendment to the Amended and Restated Credit Agreement, dated as of February 7, 2008, by and between the Company and each of its Subsidiaries identified on the signature pages thereto as Borrowers, each of its Subsidiaries identified on the signature pages thereto as Guarantors, the Lenders that are signatory thereto, Take Two GB Ltd., Wells Fargo Foothill, Inc., as the arranger and administrative agent and CitiCapital Commercial Corporation, as the syndication agent |
8-K |
2/13/2008 |
10.1 |
||||||||||
10.30 |
Amendment to Xbox 360 Publisher License Agreement, dated December 4, 2008, between Microsoft Licensing, GP and the Company* |
10-Q |
6/5/2009 |
10.1 |
||||||||||
10.31 |
Convertible Note Hedge Transaction Confirmation, May 28, 2009, between the Company and JPMorgan Chase Bank, National Association, as dealer |
8-K |
6/3/2009 |
10.1 |
||||||||||
10.32 |
Convertible Note Hedge Transaction Confirmation, May 28, 2009, between the Company and Barclays Bank PLC, as dealer |
8-K |
6/3/2009 |
10.2 |
||||||||||
10.33 |
Convertible Note Hedge Transaction Confirmation, dated May 29, 2009, between the Company and JPMorgan Chase Bank, National Association, as dealer |
8-K |
6/3/2009 |
10.3 |
||||||||||
10.34 |
Convertible Note Hedge Transaction Confirmation, dated May 29, 2009, between the Company and Barclays Bank PLC, as dealer |
8-K |
6/3/2009 |
10.4 |
55
|
|
Incorporated by Reference | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Exhibit Number |
Exhibit Description | Form | Filing Date | Exhibit | Filed Herewith |
|||||||||
10.35 | Warrant Transaction Confirmation, dated May 28, 2009, between the Company and JPMorgan Chase Bank, National Association, as dealer | 8-K | 6/3/2009 | 10.5 | ||||||||||
10.36 |
Warrant Transaction Confirmation, dated May 28, 2009, between the Company and Barclays Bank PLC, as dealer |
8-K |
6/3/2009 |
10.6 |
||||||||||
10.37 |
Warrant Transaction Confirmation, dated May 29, 2009, between the Company and JPMorgan Chase Bank, National Association, as dealer |
8-K |
6/3/2009 |
10.7 |
||||||||||
10.38 |
Warrant Transaction Confirmation, dated May 29, 2009, between the Company and Barclays Bank PLC, as dealer |
8-K |
6/3/2009 |
10.8 |
||||||||||
10.39 |
Second Amendment to Employment Agreement, dated December 16, 2009, by and between the Company and Lainie Goldstein+ |
10-K |
12/18/2009 |
10.41 |
||||||||||
10.40 |
Asset Purchase Agreement, dated December 21, 2009, by and among SYNNEX Corporation, Jack of All Games, Inc., Jack of All Games (Canada), Inc., and solely for purposes of Section 9.2 therein, the Company |
8-K |
12/21/2009 |
10.1 |
||||||||||
10.41 |
Agreement by and among the Company and the persons and entities listed on Schedule A thereto, whereby the Company agrees to include certain persons in its slate of nominees for directors of the Company at the Company's 2010 Annual Meeting of Stockholders |
8-K |
1/21/2010 |
10.1 |
||||||||||
10.42 |
First Amendment, effective August 21, 2009, to the Confidential License Agreement, effective February 21, 2007, by and among Nintendo of America Inc. and Take-Two Interactive Software, Inc. and certain of its affiliates party thereto |
10-Q |
3/10/2010 |
10.3 |
||||||||||
10.43 |
Management Agreement, dated as of May 20, 2011, by and between Take-Two Interactive Software, Inc. and ZelnickMedia Corporation+ |
8-K |
5/24/2011 |
10.1 |
||||||||||
21.1 |
Subsidiaries of the Company |
X |
||||||||||||
23.1 |
Consent of Ernst & Young LLP |
X |
||||||||||||
31.1 |
Chief Executive Officer Certification Pursuant to Rules 13a-15(e) and 15d-15(e) under the Securities and Exchange Act of 1934, as adopted pursuant to Section 302 of the Sarbanes-Oxley Act of 2002 |
X |
||||||||||||
31.2 |
Chief Financial Officer Certification Pursuant to Rules 13a-15(e) and 15d-15(e) under the Securities and Exchange Act of 1934, as adopted pursuant to Section 302 of the Sarbanes-Oxley Act of 2002 |
X |
||||||||||||
32.1 |
Chief Executive Officer Certification pursuant to 18 U.S.C. Section 1350, as adopted Pursuant to Section 906 of the Sarbanes-Oxley Act of 2002 |
X |
56
|
|
Incorporated by Reference | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Exhibit Number |
Exhibit Description | Form | Filing Date | Exhibit | Filed Herewith |
|||||||||
32.2 | Chief Financial Officer Certification pursuant to 18 U.S.C. Section 1350, as adopted Pursuant to Section 906 of the Sarbanes-Oxley Act of 2002 | X | ||||||||||||
101.INS |
XBRL Instance Document. |
X |
||||||||||||
101.SCH |
XBRL Taxonomy Extension Schema Document. |
X |
||||||||||||
101.CAL |
XBRL Taxonomy Calculation Linkbase Document. |
X |
||||||||||||
101.LAB |
XBRL Taxonomy Label Linkbase Document. |
X |
||||||||||||
101.PRE |
XBRL Taxonomy Presentation Linkbase Document. |
X |
||||||||||||
101.DEF |
XBRL Taxonomy Extension Definition Document. |
X |
Attached as Exhibit 101 to this report are the following formatted in XBRL (Extensible Business Reporting Language): (i) Consolidated Balance Sheets at March 31, 2011 and 2010 and October 31, 2009, (ii) Consolidated Statements of Operations for the fiscal years ended March 31, 2011 and 2010 (unaudited), five months ended March 31, 2010 and fiscal years ended October 31, 2009 and 2008, (iii) Consolidated Statements of Cash Flows for the fiscal years ended March 31, 2011 and 2010 (unaudited), five months ended March 31, 2010 and fiscal years ended October 31, 2009 and 2008, (iv) Consolidated Statements of Stockholders' Equity for the fiscal years ended October 31, 2008 and 2009, the five months ended March 31, 2010 and the fiscal year ended March 31, 2011; and (v) Notes to the Consolidated Financial Statements tagged as blocks of text.
57
TAKE-TWO INTERACTIVE SOFTWARE, INC.
YEAR ENDED MARCH 31, 2011
(All other items in this report are inapplicable)
58
REPORT OF INDEPENDENT REGISTERED PUBLIC ACCOUNTING FIRM
The Board of Directors and Stockholders of Take-Two Interactive Software, Inc.
We have audited the accompanying consolidated balance sheets of Take-Two Interactive Software, Inc. as of March 31, 2011 and 2010 and October 31, 2009, and the related consolidated statements of operations, stockholders' equity, and cash flows for the year ended March 31, 2011, the five months ended March 31, 2010, and each of the years ended October 31, 2009 and October 31, 2008. These financial statements are the responsibility of the Company's management. Our responsibility is to express an opinion on these financial statements based on our audits.
We conducted our audits in accordance with the standards of the Public Company Accounting Oversight Board (United States). Those standards require that we plan and perform the audit to obtain reasonable assurance about whether the financial statements are free of material misstatement. An audit includes examining, on a test basis, evidence supporting the amounts and disclosures in the financial statements. An audit also includes assessing the accounting principles used and significant estimates made by management, as well as evaluating the overall financial statement presentation. We believe that our audits provide a reasonable basis for our opinion.
In our opinion, the financial statements referred to above present fairly, in all material respects, the consolidated financial position of Take-Two Interactive Software, Inc. at March 31, 2011 and 2010 and October 31, 2009, and the consolidated results of its operations and its cash flows for the year ended March 31, 2011, the five months ended March 31, 2010, and each of the years ended October 31, 2009 and October 31, 2008, in conformity with U.S. generally accepted accounting principles.
We also have audited, in accordance with the standards of the Public Company Accounting Oversight Board (United States), Take-Two Interactive Software, Inc.'s internal control over financial reporting as of March 31, 2011, based on criteria established in Internal Control-Integrated Framework issued by the Committee of Sponsoring Organizations of the Treadway Commission and our report dated May 24, 2011 expressed an unqualified opinion thereon.
/s/ Ernst & Young LLP
New York, New York
May 24, 2011
59
REPORT OF INDEPENDENT REGISTERED PUBLIC ACCOUNTING FIRM
The Board of Directors and Stockholders of Take-Two Interactive Software, Inc.
We have audited Take-Two Interactive Software, Inc.'s internal control over financial reporting as of March 31, 2011, based on criteria established in Internal ControlIntegrated Framework issued by the Committee of Sponsoring Organizations of the Treadway Commission (the COSO criteria). Take-Two Interactive Software, Inc.'s management is responsible for maintaining effective internal control over financial reporting and for its assessment of the effectiveness of internal control over financial reporting included in the accompanying Management's Annual Report on Internal Control Over Financial Reporting. Our responsibility is to express an opinion on the company's internal control over financial reporting based on our audit.
We conducted our audit in accordance with the standards of the Public Company Accounting Oversight Board (United States). Those standards require that we plan and perform the audit to obtain reasonable assurance about whether effective internal control over financial reporting was maintained in all material respects. Our audit included obtaining an understanding of internal control over financial reporting, assessing the risk that a material weakness exists, testing and evaluating the design and operating effectiveness of internal control based on the assessed risk, and performing such other procedures as we considered necessary in the circumstances. We believe that our audit provides a reasonable basis for our opinion.
A company's internal control over financial reporting is a process designed to provide reasonable assurance regarding the reliability of financial reporting and the preparation of financial statements for external purposes in accordance with generally accepted accounting principles. A company's internal control over financial reporting includes those policies and procedures that (1) pertain to the maintenance of records that, in reasonable detail, accurately and fairly reflect the transactions and dispositions of the assets of the company; (2) provide reasonable assurance that transactions are recorded as necessary to permit preparation of financial statements in accordance with generally accepted accounting principles, and that receipts and expenditures of the company are being made only in accordance with authorizations of management and directors of the company; and (3) provide reasonable assurance regarding prevention or timely detection of unauthorized acquisition, use, or disposition of the company's assets that could have a material effect on the financial statements.
Because of its inherent limitations, internal control over financial reporting may not prevent or detect misstatements. Also, projections of any evaluation of effectiveness to future periods are subject to the risk that controls may become inadequate because of changes in conditions, or that the degree of compliance with the policies or procedures may deteriorate.
In our opinion, Take-Two Interactive Software, Inc. maintained, in all material respects, effective internal control over financial reporting as of March 31, 2011, based on the COSO criteria.
We also have audited, in accordance with the standards of the Public Company Accounting Oversight Board (United States), the consolidated balance sheets of Take-Two Interactive Software, Inc. as of March 31, 2011 and 2010 and October 31, 2009, and the related consolidated statements of operations, stockholders' equity, and cash flows for the year ended March 31, 2011, the five months ended March 31, 2010, and each of the years ended October 31, 2009 and October 31, 2008 of Take-Two Interactive Software, Inc. and our report dated May 24, 2011 expressed an unqualified opinion thereon.
/s/ Ernst & Young LLP
New York, New York
May 24, 2011
60
TAKE-TWO INTERACTIVE SOFTWARE, INC.
CONSOLIDATED BALANCE SHEETS
(in thousands, except per share amounts)
|
March 31, 2011 |
March 31, 2010 |
October 31, 2009 |
|||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ASSETS |
||||||||||||||
Current assets: |
||||||||||||||
Cash and cash equivalents |
$ | 280,359 | $ | 145,838 | $ | 102,083 | ||||||||
Accounts receivable, net of allowances of $42,900, $72,535 and $37,191 at March 31, 2011 and 2010 and October 31, 2009, respectively |
84,217 | 74,135 | 181,065 | |||||||||||
Inventory |
24,578 | 24,479 | 26,687 | |||||||||||
Software development costs and licenses |
131,676 | 114,608 | 167,341 | |||||||||||
Prepaid taxes and taxes receivable |
8,280 | 8,654 | 8,814 | |||||||||||
Prepaid expenses and other |
37,493 | 51,704 | 47,473 | |||||||||||
Assets of discontinued operations |
| 7,182 | 95,104 | |||||||||||
Total current assets |
566,603 | 426,600 | 628,567 | |||||||||||
Fixed assets, net |
19,632 | 23,571 | 27,049 | |||||||||||
Software development costs and licenses, net of current portion |
138,320 | 139,340 | 75,521 | |||||||||||
Goodwill |
225,170 | 216,289 | 220,881 | |||||||||||
Other intangibles, net |
17,833 | 22,729 | 23,224 | |||||||||||
Other assets |
4,101 | 10,747 | 31,886 | |||||||||||
Total assets |
$ | 971,659 | $ | 839,276 | $ | 1,007,128 | ||||||||
LIABILITIES AND STOCKHOLDERS' EQUITY |
||||||||||||||
Current liabilities: |
||||||||||||||
Accounts payable |
$ | 56,153 | $ | 45,913 | $ | 114,379 | ||||||||
Accrued expenses and other current liabilities |
158,459 | 134,449 | 172,784 | |||||||||||
Deferred revenue |
13,434 | 11,944 | 6,334 | |||||||||||
Liabilites of discontinued operations |
2,842 | 17,561 | 60,796 | |||||||||||
Total current liabilities |
230,888 | 209,867 | 354,293 | |||||||||||
Long-term debt |
107,239 | 99,865 | 97,063 | |||||||||||
Income taxes payable |
12,037 | 7,980 | 10,146 | |||||||||||
Deferred income taxes, net |
2,961 | 941 | | |||||||||||
Liabilites of discontinued operations, net of current portion |
3,255 | | | |||||||||||
Total liabilities |
356,380 | 318,653 | 461,502 | |||||||||||
Commitments and contingencies |
||||||||||||||
Stockholders' equity: |
||||||||||||||
Preferred stock, $.01 par value, 5,000 shares authorized |
| | | |||||||||||
Common stock, $.01 par value, 150,000 shares authorized; 86,119, 83,977 and 81,925 shares issued and outstanding at March 31, 2011 and 2010 and October 31, 2009, respectively |
861 | 840 | 819 | |||||||||||
Additional paid-in capital |
706,482 | 674,477 | 658,794 | |||||||||||
Accumulated deficit |
(102,523 | ) | (150,981 | ) | (122,179 | ) | ||||||||
Accumulated other comprehensive income (loss) |
10,459 | (3,713 | ) | 8,192 | ||||||||||
Total stockholders' equity |
615,279 | 520,623 | 545,626 | |||||||||||
Total liabilities and stockholders' equity |
$ | 971,659 | $ | 839,276 | $ | 1,007,128 | ||||||||
See accompanying Notes.
61
TAKE-TWO INTERACTIVE SOFTWARE, INC.
CONSOLIDATED STATEMENTS OF OPERATIONS
(in thousands, except per share amounts)
|
Fiscal Year Ended March 31, | Five Months Ended March 31, |
Fiscal Year Ended October 31, | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
2011 | 2010 | 2010 | 2009 | 2008 | ||||||||||||
|
|
(Unaudited) |
|
|
|
||||||||||||
Net revenue |
$ | 1,136,876 | $ | 762,941 | $ | 359,231 | $ | 701,057 | $ | 1,231,106 | |||||||
Cost of goods sold |
689,381 | 494,579 | 222,396 | 467,576 | 709,719 | ||||||||||||
Gross profit |
447,495 | 268,362 | 136,835 | 233,481 | 521,387 | ||||||||||||
Selling and marketing |
176,294 | 154,519 | 72,402 | 141,962 | 154,396 | ||||||||||||
General and administrative |
109,484 | 115,673 | 43,466 | 130,376 | 166,228 | ||||||||||||
Research and development |
69,576 | 57,888 | 25,279 | 63,748 | 63,929 | ||||||||||||
Business reorganization and related |
| | | | 4,478 | ||||||||||||
Depreciation and amortization |
14,999 | 16,403 | 6,622 | 17,574 | 21,322 | ||||||||||||
Total operating expenses |
370,353 | 344,483 | 147,769 | 353,660 | 410,353 | ||||||||||||
Income (loss) from operations |
77,142 | (76,121 | ) | (10,934 | ) | (120,179 | ) | 111,034 | |||||||||
Interest and other, net |
(13,519 | ) | (18,794 | ) | (11,352 | ) | (5,771 | ) | (3,279 | ) | |||||||
Income (loss) from continuing operations before income taxes |
63,623 | (94,915 | ) | (22,286 | ) | (125,950 | ) | 107,755 | |||||||||
Provision for income taxes |
9,819 | 13,145 | 4,266 | 4,487 | 13,271 | ||||||||||||
Income (loss) from continuing operations |
53,804 | (108,060 | ) | (26,552 | ) | (130,437 | ) | 94,484 | |||||||||
Income (loss) from discontinued operations, net of taxes |
(5,346 | ) | (14,935 | ) | (2,250 | ) | (10,017 | ) | 2,613 | ||||||||
Net income (loss) |
$ | 48,458 | $ | (122,995 | ) | $ | (28,802 | ) | $ | (140,454 | ) | $ | 97,097 | ||||
Earnings (loss) per share: |
|||||||||||||||||
Continuing operations |
$ | 0.62 | $ | (1.39 | ) | $ | (0.34 | ) | $ | (1.70 | ) | $ | 1.23 | ||||
Discontinued operations |
(0.06 | ) | (0.19 | ) | (0.03 | ) | $ | (0.13 | ) | 0.03 | |||||||
Basic earnings (loss) per share |
$ | 0.56 | $ | (1.58 | ) | $ | (0.37 | ) | $ | (1.83 | ) | $ | 1.26 | ||||
Continuing operations |
$ | 0.62 | $ | (1.39 | ) | $ | (0.34 | ) | $ | (1.70 | ) | $ | 1.22 | ||||
Discontinued operations |
(0.06 | ) | (0.19 | ) | (0.03 | ) | (0.13 | ) | 0.03 | ||||||||
Diluted earnings (loss) per share |
$ | 0.56 | $ | (1.58 | ) | $ | (0.37 | ) | $ | (1.83 | ) | $ | 1.25 | ||||
See accompanying Notes.
62
TAKE-TWO INTERACTIVE SOFTWARE, INC.
CONSOLIDATED STATEMENTS OF CASH FLOWS
(in thousands)
|
Fiscal Year Ended March 31, | Five Months Ended March 31, |
Fiscal Year Ended October 31, | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
2011 | 2010 | 2010 | 2009 | 2008 | |||||||||||||
|
|
(Unaudited) |
|
|
|
|||||||||||||
Operating activities: |
||||||||||||||||||
Net income (loss) |
$ | 48,458 | $ | (122,995 | ) | $ | (28,802 | ) | $ | (140,454 | ) | $ | 97,097 | |||||
Adjustments to reconcile net income (loss) to net cash provided by (used in) operating activities: |
||||||||||||||||||
Amortization and impairment of software development costs and licenses |
143,811 | 112,742 | 50,956 | 105,521 | 146,102 | |||||||||||||
Depreciation and amortization |
14,999 | 16,403 | 6,622 | 17,574 | 21,322 | |||||||||||||
Loss (income) from discontinued operations |
5,346 | 14,935 | 2,250 | 10,017 | (2,613 | ) | ||||||||||||
Amortization and impairment of intellectual property |
3,927 | 109 | 40 | 478 | 2,350 | |||||||||||||
Stock-based compensation |
28,765 | 26,503 | 10,479 | 25,933 | 40,387 | |||||||||||||
Loss on sale of subsidiary |
| 3,831 | 3,831 | | | |||||||||||||
Deferred income taxes |
(1,095 | ) | 4,550 | 761 | 3,432 | (391 | ) | |||||||||||
Amortization of discount on Convertible Notes |
7,374 | 5,457 | 2,802 | 2,655 | | |||||||||||||
Amortization of debt issuance costs |
1,251 | 1,136 | 521 | 852 | 562 | |||||||||||||
Other, net |
(1,097 | ) | 788 | 1,086 | (4,456 | ) | 4,539 | |||||||||||
Changes in assets and liabilities, net of effect from purchases of businesses: |
||||||||||||||||||
Accounts receivable |
(10,082 | ) | (3,332 | ) | 106,930 | (57,275 | ) | (50,392 | ) | |||||||||
Inventory |
(99 | ) | 5,581 | 1,893 | 11,792 | (7,403 | ) | |||||||||||
Software development costs and licenses |
(156,782 | ) | (171,855 | ) | (61,563 | ) | (164,828 | ) | (157,076 | ) | ||||||||
Prepaid expenses, other current and other non-current assets |
16,943 | (14,091 | ) | (6,420 | ) | (309 | ) | 11,608 | ||||||||||
Deferred revenue |
1,490 | (12,371 | ) | 5,610 | (49,829 | ) | (5,381 | ) | ||||||||||
Accounts payable, accrued expenses, income taxes payable and other liabilities |
41,217 | (5,314 | ) | (95,604 | ) | 13,728 | 36,672 | |||||||||||
Net cash (used in) provided by discontinued operations |
(9,628 | ) | 2,221 | 5,187 | 14,965 | 14,043 | ||||||||||||
Net cash provided by (used in) operating activities |
134,798 | (135,702 | ) | 6,579 | (210,204 | ) | 151,426 | |||||||||||
Investing activities: |
||||||||||||||||||
Purchase of fixed assets |
(9,653 | ) | (9,933 | ) | (3,149 | ) | (11,176 | ) | (12,123 | ) | ||||||||
Cash received from sale of business |
3,075 | 2,512 | 2,512 | | | |||||||||||||
Net cash provided by discontinued operations |
| 37,250 | 37,250 | | 2,846 | |||||||||||||
Payments in connection with business combinations, net of cash acquired |
(1,000 | ) | (6,804 | ) | (991 | ) | (5,813 | ) | (7,503 | ) | ||||||||
Net cash (used in) provided by investing activities |
(7,578 | ) | 23,025 | 35,622 | (16,989 | ) | (16,780 | ) | ||||||||||
Financing activities: |
||||||||||||||||||
Proceeds from exercise of employee stock options |
734 | 18 | | 22 | 25,962 | |||||||||||||
Net (payments) borrowings on line of credit |
| (70,000 | ) | | (70,000 | ) | 52,000 | |||||||||||
Proceeds from issuance of Convertible Notes |
| 138,000 | | 138,000 | | |||||||||||||
Purchase of convertible note hedges |
| (43,592 | ) | | (43,592 | ) | | |||||||||||
Issuance of warrants to purchase common stock |
| 26,342 | | 26,342 | | |||||||||||||
Payment of debt issuance costs |
| (4,984 | ) | | (4,984 | ) | (962 | ) | ||||||||||
Net cash provided by financing activities |
734 | 45,784 | | 45,788 | 77,000 | |||||||||||||
Effects of exchange rates on cash and cash equivalents |
6,567 | 8,593 | 1,554 | 3,211 | (9,126 | ) | ||||||||||||
Net increase (decrease) in cash and cash equivalents |
134,521 | (58,300 | ) | 43,755 | (178,194 | ) | 202,520 | |||||||||||
Cash and cash equivalents, beginning of year |
145,838 | 204,138 | 102,083 | 280,277 | 77,757 | |||||||||||||
Cash and cash equivalents, end of period |
$ | 280,359 | $ | 145,838 | $ | 145,838 | $ | 102,083 | $ | 280,277 | ||||||||
See accompanying Notes.
63
TAKE-TWO INTERACTIVE SOFTWARE, INC.
CONSOLIDATED STATEMENTS OF CASH FLOWS (CONTINUED)
(in thousands)
|
Fiscal Year Ended October 31, 2008 |
||||
---|---|---|---|---|---|
Supplemental information of businesses acquired: |
|||||
Fair value of assets acquired |
|||||
Current assets |
$ | 381 | |||
Non-current assets |
9,296 | ||||
Intangible assets |
1,300 | ||||
Goodwill |
29,518 | ||||
Less, liabilities assumed |
|||||
Current liabilities |
(1,519 | ) | |||
Net assets of businesses acquired, excluding cash |
$ | 38,976 | |||
Net cash paid for businesses acquired |
$ | 4,128 | |||
Additional consideration in connection with acquisitions |
5,620 | ||||
Issuance of common stock in connection with acquisitions |
29,228 | ||||
Total consideration |
$ | 38,976 | |||
|
Fiscal Year Ended March 31, | Five Months Ended March 31, |
Fiscal Year Ended October 31, | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
2011 | 2010 | 2010 | 2009 | 2008 | |||||||||||
|
|
(Unaudited) |
|
|
|
|||||||||||
Supplemental data: |
||||||||||||||||
Interest paid |
$ | 7,361 | $ | 5,196 | $ | 3,680 | $ | 4,371 | $ | 3,018 | ||||||
Income taxes (received) paid |
$ | 6,336 | $ | 1,673 | $ | 10,519 | $ | (5,423 | ) | $ | (16,484 | ) |
See accompanying Notes.
64
TAKE-TWO INTERACTIVE SOFTWARE, INC.
CONSOLIDATED STATEMENTS OF STOCKHOLDERS' EQUITY
(in thousands)
|
|
|
|
|
Accumulated Other Comprehensive Income (Loss) |
|
|||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Common Stock | |
Retained Earnings (Accumulated Deficit) |
|
|||||||||||||||
|
Additional Paid-in Capital |
Total Stockholders' Equity |
|||||||||||||||||
|
Shares | Amount | |||||||||||||||||
Balance, October 31, 2007 |
74,273 | $ | 743 | $ | 513,297 | $ | (77,747 | ) | $ | 34,861 | $ | 471,154 | |||||||
Net income |
97,097 | 97,097 | |||||||||||||||||
Change in cumulative foreign currency translation adjustment |
| | | | (42,374 | ) | (42,374 | ) | |||||||||||
Cumulative effect of adopting uncertain tax position guidance |
| | | (1,075 | ) | | (1,075 | ) | |||||||||||
Proceeds from exercise of stock options |
1,236 | 12 | 25,950 | | | 25,962 | |||||||||||||
Stock-based compensation |
| | 35,341 | | | 35,341 | |||||||||||||
Issuance of common stock in connection with acquisition |
1,550 | 16 | 29,212 | | | 29,228 | |||||||||||||
Issuance of restricted stock, net of forfeitures and cancellations |
635 | 6 | (221 | ) | | | (215 | ) | |||||||||||
Balance, October 31, 2008 |
77,694 | 777 | 603,579 | 18,275 | (7,513 | ) | 615,118 | ||||||||||||
Net loss |
(140,454 | ) | (140,454 | ) | |||||||||||||||
Change in cumulative foreign currency translation adjustment |
| | | | 15,705 | 15,705 | |||||||||||||
Proceeds from exercise of stock options |
2 | | 22 | | | 22 | |||||||||||||
Purchase of call options |
| | (43,592 | ) | | | (43,592 | ) | |||||||||||
Sale of warrants |
| | 26,342 | | | 26,342 | |||||||||||||
Stock-based compensation |
| | 31,193 | | | 31,193 | |||||||||||||
Adoption of new accounting guidance related to convertible debt |
| | 42,018 | | | 42,018 | |||||||||||||
Issuance of restricted stock, net of forfeitures and cancellations |
4,229 | 42 | (42 | ) | | | | ||||||||||||
Income tax effect of stock award cancellations and forfeitures |
| | (726 | ) | | | (726 | ) | |||||||||||
Balance, October 31, 2009 |
81,925 | 819 | 658,794 | (122,179 | ) | 8,192 | 545,626 | ||||||||||||
Net loss |
(28,802 | ) | (28,802 | ) | |||||||||||||||
Change in cumulative foreign currency translation adjustment |
| | | | (11,905 | ) | (11,905 | ) | |||||||||||
Stock-based compensation |
| | 12,930 | | | 12,930 | |||||||||||||
Issuance of restricted stock, net of forfeitures and cancellations |
2,052 | 21 | (21 | ) | | | | ||||||||||||
Income tax effect of stock award cancellations and forfeitures |
| | 2,774 | | | 2,774 | |||||||||||||
Balance, March 31, 2010 |
83,977 | 840 | 674,477 | (150,981 | ) | (3,713 | ) | 520,623 | |||||||||||
Net income |
48,458 | 48,458 | |||||||||||||||||
Change in cumulative foreign currency translation adjustment |
| | | | 14,172 | 14,172 | |||||||||||||
Proceeds from exercise of stock options |
65 | 1 | 732 | | | 733 | |||||||||||||
Stock-based compensation |
| | 29,293 | | | 29,293 | |||||||||||||
Issuance of restricted stock, net of forfeitures and cancellations |
1,884 | 18 | (18 | ) | | | | ||||||||||||
Issuance of common stock in connection with acquisition |
193 | 2 | 1,998 | | | 2,000 | |||||||||||||
Balance, March 31, 2011 |
86,119 | $ | 861 | $ | 706,482 | $ | (102,523 | ) | $ | 10,459 | $ | 615,279 | |||||||
See accompanying Notes.
65
TAKE-TWO INTERACTIVE SOFTWARE, INC
NOTES TO THE CONSOLIDATED FINANCIAL STATEMENTS
(Dollars in thousands, except share and per share amounts)
1. BASIS OF PRESENTATION AND SIGNIFICANT ACCOUNTING POLICIES
Take-Two Interactive Software, Inc. (the "Company," "we," "us," or similar pronouns) was incorporated in the state of Delaware in 1993. We are a global publisher and developer of interactive entertainment software. Our business consists of our wholly-owned labels Rockstar Games and 2K, which publishes its titles under 2K Games, 2K Sports and 2K Play. We develop, publish, market and sell software titles for the following gaming and entertainment hardware platforms:
Sony | Microsoft | Nintendo | Apple | |||
---|---|---|---|---|---|---|
PlayStation® 3 | Xbox 360® | Wii | iPhone® | |||
PlayStation® 2 |
DS |
iPod® touch |
||||
PSP® (PlayStation® Portable) |
iPad |
We also develop and publish software titles for the PC and for digital distribution.
Principles of Consolidation
The Consolidated Financial Statements include the financial statements of the Company and its wholly-owned subsidiaries. All material inter-company balances and transactions have been eliminated in consolidation.
Change in Fiscal Year
On October 25, 2010, the Company's Board of Directors approved a change in the Company's fiscal year end from October 31 to March 31. A Transition Report on Form 10-KT was filed for the period from, and including the financial information for, the five-month period from November 1, 2009 to March 31, 2010. For comparative purposes, an unaudited Statement of Operations and Statement of Cash Flows have been included for the fiscal year ended March 31, 2010. The reported numbers for the fiscal year ended March 31, 2010, which have not been audited, are derived from the books and records of the Company and, in the opinion of management, reflect all adjustments necessary to present the financial position and results of operations in accordance with generally accepted accounting principles.
Reclassifications
Certain amounts in the financial statements of the prior years have been reclassified to conform to the current year presentation for comparative purposes. As discussed in Note 2, the Company has reclassified certain prior year amounts for adjustments related to our discontinued operations.
Discontinued Operations
In February 2010, we completed the sale to SYNNEX Corporation ("Synnex") of our Jack of all Games third-party distribution business, which primarily distributed third-party interactive entertainment software, hardware and accessories in North America. The financial results of our distribution business have been classified as discontinued operations in the Consolidated Statements of Operations for all of the periods presented. The assets and liabilities of this business are reflected as assets and liabilities of discontinued operations in the Consolidated Balance Sheets for all periods presented. See Note 2 for additional information regarding discontinued operations. Unless otherwise noted, amounts and
66
disclosures throughout the Notes to Consolidated Financial Statements relate to the Company's continuing operations.
Use of Estimates
The preparation of financial statements in conformity with accounting principles generally accepted in the United States of America requires management to make estimates and assumptions that affect the reported amounts of assets and liabilities and the disclosure of contingent assets and liabilities at the dates of the financial statements and the reported amounts of net revenue and expenses during the reporting periods. The most significant estimates and assumptions relate to the recoverability of software development costs, licenses and intangibles, valuation of inventories, realization of deferred income taxes, the adequacy of allowances for sales returns, price concessions and doubtful accounts, accrued liabilities, the service period for deferred net revenue, fair value estimates, the valuation of stock-based compensation and assumptions used in our goodwill impairment test. These estimates generally involve complex issues and require us to make judgments, involve analysis of historical and prediction of future trends, and are subject to change from period to period. Actual amounts could differ significantly from these estimates.
Financial Instruments
The carrying amounts of our financial instruments, including cash and cash equivalents, accounts receivable, accounts payable and accrued liabilities, approximate fair value because of their short maturities. We consider all highly liquid instruments purchased with original maturities of three months or less to be cash equivalents. At March 31, 2011 and 2010 and October 31, 2009 we had $20,091, $14,667 and $9,235, respectively, of cash on deposit reported as a component of prepaid expenses and other in the accompanying Consolidated Balance Sheets because its use was restricted.
The estimated fair value of the Company's Convertible Notes (defined in Note 12) is $124,829 at March 31, 2011. The fair value was determined using observable market data for the Convertible Notes and its embedded option feature.
We transact business in various foreign currencies and have significant sales and purchase transactions denominated in foreign currencies. From time to time, we use forward exchange contracts to mitigate foreign currency risk associated with foreign currency assets and liabilities, consisting primarily of cash balances and certain non-functional currency denominated inter-company funding loans, non-functional currency denominated accounts receivable and non-functional currency denominated accounts payable. We do not enter into derivative financial instruments for trading purposes. We do not designate foreign currency forward contracts as hedging instruments and accordingly, we mark to market our foreign currency forward contracts each period and any gains and losses are recognized in net income (loss). At March 31, 2011, we had forward contracts outstanding to purchase $2,399 of foreign currency in exchange for U.S. dollars and to purchase $35,539 of U.S. dollars in exchange for foreign currencies with maturities of less than one year. The fair value of our foreign currency forward contracts was immaterial as of March 31, 2011. At March 31, 2010, we had forward contracts outstanding to purchase $19,200 of foreign currency in exchange for U.S. dollars and to purchase $17,600 of U.S. dollars in exchange for foreign currencies with maturities of less than one year. The fair value of our foreign currency forward contracts was immaterial as of March 31, 2010. At October 31, 2009, we had forward contracts outstanding to purchase $30,400 of foreign currency in exchange for U.S. dollars with a maturity of less than one year. The fair value of our foreign currency forward contracts was immaterial as of October 31, 2009. For the fiscal years ended March 31, 2011 and 2010, five months ended March 31, 2010 and fiscal year ended October 31, 2009, we recorded losses of $6,901, $953, $2,300 and $73, respectively, related to foreign currency forward contracts in interest and other, net on the Consolidated Statements of Operations.
67
Concentration of Credit Risk and Accounts Receivable
We maintain cash balances at several major financial institutions. While we attempt to limit credit exposure with any single institution, balances often exceed insurable amounts.
If the financial condition and operations of our customers deteriorate, our risk of collection could increase substantially. A majority of our trade receivables are derived from sales to major retailers and distributors. Our five largest customers accounted for 43.8%, 59.8%, 55.7%, 56.4%, and 40.4% of net revenue during the fiscal years ended March 31, 2011 and 2010, five months ended March 31, 2010 and fiscal years ended October 31, 2009 and 2008, respectively. As of March 31, 2011 and 2010 and October 31, 2009, the five largest customers accounted for 54.2%, 65.7% and 59.7% of our gross accounts receivable, respectively. Customers that individually accounted for more than 10% of our gross accounts receivable balance comprised 38.2%, 56.1% and 50.3% of such balances at March 31, 2011 and 2010 and October 31, 2009, respectively. Except for the largest customers noted above, all receivable balances from the remaining individual customers are less than 10% of our net receivable balance. We believe that the receivable balances from these largest customers do not represent a significant credit risk based on past collection experience.
Inventory
Inventory is stated at the lower of average cost or market. Estimated product returns are included in the inventory balance at their cost. We regularly review inventory quantities on-hand and in the retail channels and record an inventory provision for excess or obsolete inventory based on the future expected demand for our products. Significant changes in demand for our products would impact management's estimates in establishing our inventory provision.
Software Development Costs and Licenses
Capitalized software development costs include direct costs incurred for internally developed titles and payments made to third-party software developers under development agreements.
We capitalize internal software development costs (including stock-based compensation, specifically identifiable employee payroll expense and incentive compensation costs related to the completion and release of titles), third-party production and other content costs, subsequent to establishing technological feasibility of a software title. Technological feasibility of a product includes the completion of both technical design and game design documentation.
We enter into agreements with third-party developers that require us to make payments for game development and production services. In exchange for our payments, we receive the exclusive publishing and distribution rights to the finished game title as well as, in some cases, the underlying intellectual property rights. Such agreements allow us to fully recover these payments to the developers at an agreed upon royalty rate earned on the subsequent retail sales of such software, net of any agreed upon costs. We capitalize all development and production service payments to third-party developers as software development costs and licenses. On a product-by-product basis, we reduce software development costs and record a corresponding amount of research and development expense for any costs incurred by third-party developers prior to establishing technological feasibility of a product. We typically enter into agreements with third-party developers after completing the technical design documentation for our products and therefore record the design costs leading up to a signed development contract as research and development expense. When we contract with third-party developers, we generally select those that have proven technology and experience in the genre of the software being developed, which often allows for the establishment of technological feasibility early in the development cycle. In instances where the documentation of the design and technology are not in place prior to an executed contract, we monitor the software development process and require our third-party developers to adhere to the same technological feasibility standards that apply to our internally developed products.
68
Licenses consist of payments and guarantees made to holders of intellectual property rights for use of their trademarks, copyrights or other intellectual property rights in the development of our products. Agreements with license holders generally provide for guaranteed minimum royalty payments for use of their intellectual property. Guaranteed minimum payments are initially recorded as an asset (licenses) and as a liability (accrued licenses) upon execution of a licensing agreement, provided that no significant performance remains to be completed by the licensor. When significant performance remains to be completed by the licensor, we record payments when actually paid.
Certain licenses, especially those related to our sports products, extend over multi-year periods and encompass multiple game titles. In addition to guaranteed minimum payments, these licenses frequently contain provisions that could require us to pay royalties to the license holder based on pre-agreed unit sales thresholds.
Amortization of capitalized software development costs and licenses commences when a product is released and is recorded on a title-by-title basis in cost of goods sold. For capitalized software development costs, amortization is calculated using (1) the proportion of current year revenues to the total revenues expected to be recorded over the life of the title or (2) the straight-line method over the remaining estimated useful life of the title, whichever is greater. For capitalized licenses, amortization is calculated as a ratio of (1) current period revenues to the total revenues expected to be recorded over the remaining life of the title or (2) the contractual royalty rate based on actual net product sales as defined in the licensing agreement, whichever is greater.
At each balance sheet date, or earlier if an indicator of impairment exists, we evaluate the recoverability of capitalized software costs, licenses and any other unrecognized minimum commitments that have not been paid, using an undiscounted future cash flow analysis. We use various measures to evaluate expected product performance and estimate future revenues for our software titles including historical performance of comparable titles; orders for titles prior to release; and the estimated performance of a sequel title based on the performance of the title on which the sequel is based. When management determines that the value of a title is unlikely to be recovered by product sales, capitalized costs are charged to cost of goods sold in the period in which such determination is made.
We have established profit and unit sales based internal royalty programs that allow selected employees to each participate in the success of software titles that they assist in developing. Royalties earned by employees under this program are recorded as a component of cost of goods sold as they are incurred.
Fixed Assets, net
Office equipment, furniture and fixtures are depreciated using the straight-line method over their estimated useful life of five years. Computer equipment and software are generally depreciated using the straight-line method over three years. Leasehold improvements are amortized over the lesser of the term of the related lease or seven years. The cost of additions and betterments are capitalized, and repairs and maintenance costs are charged to operations, in the periods incurred. When depreciable assets are retired or sold, the cost and related allowances for depreciation are removed from the accounts and the gain or loss is recognized. The carrying amounts of these assets are recorded at historical cost.
Goodwill and Intangible Assets
Goodwill is the excess of purchase price paid over identified intangible and tangible net assets of acquired companies. Intangible assets consist of trademarks, intellectual property, non-compete agreements, customer lists and acquired technology. Certain intangible assets acquired in a business combination are recognized as assets apart from goodwill.
We use either the income, cost or market approach to aid in our conclusions of such fair values and asset lives. The income approach presumes that the value of an asset can be estimated by the net economic
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benefit to be received over the life of the asset, discounted to present value. The cost approach presumes that an investor would pay no more for an asset than its replacement or reproduction cost. The market approach estimates value based on what other participants in the market have paid for reasonably similar assets. Although each valuation approach is considered in valuing the assets acquired, the approach ultimately selected is based on the characteristics of the asset and the availability of information.
Identified intangibles other than goodwill are generally amortized using the straight-line method over the period of expected benefit ranging from three to ten years, except for intellectual property, which is a usage-based intangible asset that is amortized using the shorter of the useful life or expected revenue stream.
We perform an annual test for impairment of goodwill as of the beginning of August, or whenever events or changes in circumstances indicate the fair value of a reporting unit is below its carrying amount. We use a combination of the income approach, which uses discounted cash flows and the market approach, which uses market capitalization and comparable companies' data. Each step requires us to make judgments and involves the use of significant estimates and assumptions. These estimates and assumptions include long-term growth rates and operating margins used to calculate projected future cash flows, risk-adjusted discount rates based on our weighted average cost of capital, future economic and market conditions and the determination of appropriate market comparables. These estimates and assumptions have to be made for each reporting unit evaluated for impairment. Our estimates for market growth are based on historical data, various internal estimates and observable external sources when available, and are based on assumptions that are consistent with the plans and estimates we use to manage the underlying business.
Long-lived Assets
We review all long-lived assets whenever events or changes in circumstances indicate that the carrying amount of an asset may not be recoverable. We compare the carrying amount of the asset to the estimated undiscounted future cash flows expected to result from the use of the asset. If the carrying amount of the asset exceeds estimated expected undiscounted future cash flows, we record an impairment charge for the difference between the carrying amount of the asset and its fair value. The estimated fair value is generally measured by discounting expected future cash flows using our incremental borrowing rate or fair value, if available.
Income Taxes
We record a tax provision for the anticipated tax consequences of the reported results of operations. Our provision for income taxes is computed using the asset and liability method, under which deferred income taxes are recognized for differences between the financial statement and tax bases of assets and liabilities at currently enacted statutory tax rates for the years in which the differences are expected to reverse. The effect on deferred taxes of a change in tax rates is recognized in income in the period that includes the enactment. Valuation allowances are established when we determine that it is more likely than not that such deferred tax assets will not be realized. We do not record income tax expense related to foreign withholding taxes or United States income taxes which may become payable upon the repatriation of undistributed earnings of foreign subsidiaries, as such earnings are expected to be reinvested indefinitely outside of the United States.
We use estimates and assumptions to compute the provision for income taxes including allocations of certain transactions to different tax jurisdictions, amounts of permanent and temporary differences, the likelihood of deferred tax assets being recovered and the outcome of contingent tax risks. These estimates and assumptions are revised as new events occur, more experience is acquired and additional information is obtained. The impact of these revisions is recorded in income tax expense or benefit in the period in which they become known.
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We recognize and measure uncertain tax positions and record tax benefits when it is more likely than not that the tax position will be sustained on examination by the taxing authorities, based on the technical merits of the position. The tax benefits recognized in the financial statements from such positions are then measured based on the largest benefit that has a greater than 50% likelihood of being realized upon ultimate settlement.
Revenue Recognition
We earn our revenue from the sale of internally developed interactive software titles and from the sale of titles developed by and/or licensed from third-party developers.
We recognize revenue upon the transfer of title and risk of loss to our customers. We recognize revenue for software titles when there is (1) persuasive evidence that an arrangement with the customer exists, which is generally based on a customer purchase order, (2) the product is delivered, (3) the selling price is fixed or determinable and (4) collection of the customer receivable is deemed probable. Certain products are sold to customers with a street date (i.e., the earliest date these products may be sold by retailers). For these products we recognize revenue on the later of the street date or the sale date.
Our payment arrangements with customers typically provide net 30 and 60 day terms. Advances received for licensing and exclusivity arrangements are reported on the balance sheet as deferred revenue until we meet our performance obligations, at which point we recognize the revenue.
Some of our software products provide limited online functionality at no additional cost to the consumer. Generally, we consider such features to be incidental to the overall product offering and an inconsequential deliverable. Accordingly, we do not defer revenue related to products containing such online features. We determine whether our products contain substantial online functionality by evaluating the significance of the development effort and the nature of the online features, the extent of anticipated marketing focus on the online features, the significance of the online features to the customers' anticipated overall gameplay experience, and the significance of our post sale obligations to customers. Overall, online play functionality is still an emerging area for us, and we continue to monitor this developing functionality and its significance to our products.
In addition, some of our software products are sold exclusively as downloads of digital content for which the consumer takes possession of the digital content for a fee. Revenue from product downloads is generally recognized when the download is made available (assuming all other recognition criteria are met).
Certain of our software products include in-game advertising for third-party products. Advance payments received for in-game advertising are reported on our Consolidated Balance Sheets as deferred revenue until we meet our performance obligations, at which point we recognize the revenue, which is generally at the time of the initial release of the product.
Revenue is recognized after deducting estimated reserves for returns, price concessions and other allowances. In circumstances when we do not have a reliable basis to estimate returns and price concessions or are unable to determine that collection of a receivable is probable, we defer the revenue until such time as we can reliably estimate any related returns and allowances and determine that collection of the receivable is probable.
Allowances for Returns, Price Concessions and Other Allowances
We accept returns and grant price concessions in connection with our publishing arrangements. Following reductions in the price of our products, we grant price concessions to permit customers to take credits against amounts they owe us with respect to merchandise unsold by them. Our customers must satisfy certain conditions to entitle them to return products or receive price concessions, including compliance with applicable payment terms and confirmation of field inventory levels.
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Generally, our distribution arrangements with customers do not give them the right to return titles or to cancel firm orders. However, we occasionally accept returns from our customers for stock balancing and make accommodations to customers, which include credits and returns, when demand for specific titles falls below expectations.
We make estimates of future product returns and price concessions related to current period product revenue. We estimate the amount of future returns and price concessions for published titles based upon, among other factors, historical experience and performance of the titles in similar genres, historical performance of the hardware platform, customer inventory levels, analysis of sell-through rates, sales force and retail customer feedback, industry pricing, market conditions and changes in demand and acceptance of our products by consumers.
Significant management judgments and estimates must be made and used in connection with establishing the allowance for returns and price concessions in any accounting period. We believe we can make reliable estimates of returns and price concessions. However, actual results may differ from initial estimates as a result of changes in circumstances, market conditions and assumptions. Adjustments to estimates are recorded in the period in which they become known.
Consideration Given to Customers and Received from Vendors
We have various marketing arrangements with retailers and distributors of our products that provide for cooperative advertising and market development funds, among others, which are generally based on single exchange transactions. Such amounts are accrued as a reduction to revenue at the later of: (1) the date at which the related revenue is recognized by us, or (2) the date at which the sales incentive is offered, except for cooperative advertising which is included in selling and marketing expense if there is a separate identifiable benefit and the benefit's fair value can be established.
We receive various incentives from our manufacturers, including up-front cash payments as well as rebates based on a cumulative level of purchases. Such amounts are generally accounted for as a reduction in the price of the manufacturer's product and included as a reduction of inventory or cost of goods sold, based on (1) a ratio of current period revenue to the total revenue expected to be recorded over the remaining life of the product or (2) an agreed upon per unit rebate, based on actual units manufactured during the period.
Advertising
We expense advertising costs as incurred. Advertising expense for the fiscal years ended March 31, 2011 and 2010, five months ended March 31, 2010 and fiscal years ended October 31, 2009 and 2008 amounted to $115,089, $103,718, $51,481, $93,390 and $100,452, respectively.
Earnings (Loss) per Share ("EPS")
Basic EPS is computed by dividing the net income (loss) applicable to common stockholders for the period by the weighted average number of shares of common stock outstanding during the same period. Diluted EPS is computed by dividing the net income (loss) applicable to common stockholders for the period by the weighted average number of shares of common stock and common stock equivalents outstanding.
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The following table sets forth the computation of basic and diluted EPS (shares in thousands):
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Fiscal Year Ended March 31, |
Five Months Ended March 31, |
Fiscal Year Ended October 31, |
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2011 | 2010 | 2010 | 2009 | 2008 | |||||||||||||
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(Unaudited) |
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Computation of Basic EPS: |
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Net income (loss) |
$ | 48,458 | $ | (122,995 | ) | $ | (28,802 | ) | $ | (140,454 | ) | $ | 97,097 | |||||
Less: net income allocated to participating securities |
(3,159 | ) | | | | (2,784 | ) | |||||||||||
Net income (loss) for basic EPS calculation |
$ | 45,299 | $ | (122,995 | ) | $ | (28,802 | ) | $ | (140,454 | ) | $ | 94,313 | |||||
Total weighted average shares outstandingbasic |
86,127 | 77,858 | 78,453 | 76,815 | 77,254 | |||||||||||||
Less: weighted average participating shares outstanding |
(5,615 | ) | | | | (2,215 | ) | |||||||||||
Weighted average common shares outstandingbasic |
80,512 | 77,858 | 78,453 | 76,815 | 75,039 | |||||||||||||
Basic EPS |
0.56 | $ | (1.58 | ) | $ | (0.37 | ) | $ | (1.83 | ) | $ | 1.26 | ||||||
Computation of Diluted EPS: |
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Net income (loss) |
$ | 48,458 | $ | (122,995 | ) | $ | (28,802 | ) | $ | (140,454 | ) | $ | 97,097 | |||||
Less: net income allocated to participating securities |
(3,159 | ) | | | | (2,784 | ) | |||||||||||
Net income (loss) for diluted EPS calculation |
$ | 45,299 | $ | (122,995 | ) | $ | (28,802 | ) | $ | (140,454 | ) | $ | 94,313 | |||||